matrix_sdk_ui::room_list_service

Struct Room

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pub struct Room { /* private fields */ }
Expand description

A room in the room list.

It’s cheap to clone this type.

Implementations§

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impl Room

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pub fn id(&self) -> &RoomId

Get the room ID.

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pub fn cached_display_name(&self) -> Option<String>

Get a computed room name for the room.

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pub fn inner_room(&self) -> &Room

Get the underlying matrix_sdk::Room.

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pub fn timeline(&self) -> Option<Arc<Timeline>>

Get the timeline of the room if one exists.

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pub fn is_timeline_initialized(&self) -> bool

Get whether the timeline has been already initialised or not.

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pub async fn init_timeline_with_builder( &self, builder: TimelineBuilder, ) -> Result<(), Error>

Initialize the timeline of the room with an event type filter so only some events are returned. If a previous timeline exists, it’ll return an error. Otherwise, a Timeline will be returned.

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pub async fn latest_event(&self) -> Option<EventTimelineItem>

Get the latest event in the timeline.

The latest event comes first from the Timeline, it can be a local or a remote event. Note that the Timeline can have more information esp. if it has run a backpagination for example. Otherwise if the Timeline doesn’t have any latest event, it comes from the cache. This method does not fetch any events or calculate anything — if it’s not already available, we return None.

Reminder: this method also returns None is the latest event is not suitable for use in a message preview.

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pub async fn default_room_timeline_builder( &self, ) -> Result<TimelineBuilder, Error>

Create a new TimelineBuilder with the default configuration.

If the room was synced before some initial events will be added to the TimelineBuilder.

Methods from Deref<Target = Room>§

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pub async fn make_edit_event( &self, event_id: &EventId, new_content: EditedContent, ) -> Result<AnyMessageLikeEventContent, EditError>

Create a new edit event for the target event id with the new content.

The event can then be sent with Room::send or a crate::send_queue::RoomSendQueue.

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pub async fn leave(&self) -> Result<(), Error>

Leave this room.

Only invited and joined rooms can be left.

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pub async fn join(&self) -> Result<(), Error>

Join this room.

Only invited and left rooms can be joined via this method.

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pub fn client(&self) -> Client

Get the inner client saved in this room instance.

Returns the client this room is part of.

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pub fn is_synced(&self) -> bool

Get the sync state of this room, i.e. whether it was fully synced with the server.

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pub async fn avatar( &self, format: MediaFormat, ) -> Result<Option<Vec<u8>>, Error>

Gets the avatar of this room, if set.

Returns the avatar. If a thumbnail is requested no guarantee on the size of the image is given.

§Arguments
  • format - The desired format of the avatar.
§Examples
let client = Client::new(homeserver).await.unwrap();
client.matrix_auth().login_username(user, "password").send().await.unwrap();
let room_id = room_id!("!roomid:example.com");
let room = client.get_room(&room_id).unwrap();
if let Some(avatar) = room.avatar(MediaFormat::File).await.unwrap() {
    std::fs::write("avatar.png", avatar);
}
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pub async fn messages( &self, options: MessagesOptions, ) -> Result<Messages, Error>

Sends a request to /_matrix/client/r0/rooms/{room_id}/messages and returns a Messages struct that contains a chunk of room and state events (RoomEvent and AnyStateEvent).

With the encryption feature, messages are decrypted if possible. If decryption fails for an individual message, that message is returned undecrypted.

§Examples
use matrix_sdk::{room::MessagesOptions, Client};

let options =
    MessagesOptions::backward().from("t47429-4392820_219380_26003_2265");

let mut client = Client::new(homeserver).await.unwrap();
let room = client.get_room(room_id!("!roomid:example.com")).unwrap();
assert!(room.messages(options).await.is_ok());
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pub fn add_event_handler<Ev, Ctx, H>(&self, handler: H) -> EventHandlerHandle
where Ev: SyncEvent + DeserializeOwned + Send + 'static, H: EventHandler<Ev, Ctx>,

Register a handler for events of a specific type, within this room.

This method works the same way as Client::add_event_handler, except that the handler will only be called for events within this room. See that method for more details on event handler functions.

room.add_event_handler(hdl) is equivalent to client.add_room_event_handler(room_id, hdl). Use whichever one is more convenient in your use case.

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pub fn subscribe_to_updates(&self) -> Receiver<RoomUpdate>

Subscribe to all updates for this room.

The returned receiver will receive a new message for each sync response that contains updates for this room.

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pub fn subscribe_to_typing_notifications( &self, ) -> (EventHandlerDropGuard, Receiver<Vec<OwnedUserId>>)

Subscribe to typing notifications for this room.

The returned receiver will receive a new vector of user IDs for each sync response that contains ‘m.typing’ event. The current user ID will be filtered out.

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pub async fn subscribe_to_identity_status_changes( &self, ) -> Result<impl Stream<Item = Vec<IdentityStatusChange>>, Error>

Subscribe to updates about users who are in “pin violation” i.e. their identity has changed and the user has not yet acknowledged this.

The returned receiver will receive a new vector of IdentityStatusChange each time a /keys/query response shows a changed identity for a member of this room, or a sync shows a change to the membership of an affected user. (Changes to the current user are not directly included, but some changes to the current user’s identity can trigger changes to how we see other users’ identities, which will be included.)

The first item in the stream provides the current state of the room: each member of the room who is not in “pinned” or “verified” state will be included (except the current user).

If the changed_to property of an IdentityStatusChange is set to PinViolation then a warning should be displayed to the user. If it is set to Pinned then no warning should be displayed.

Note that if a user who is in pin violation leaves the room, a Pinned update is sent, to indicate that the warning should be removed, even though the user’s identity is not necessarily pinned.

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pub async fn event( &self, event_id: &EventId, request_config: Option<RequestConfig>, ) -> Result<TimelineEvent, Error>

Fetch the event with the given EventId in this room.

It uses the given RequestConfig if provided, or the client’s default one otherwise.

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pub async fn event_with_context( &self, event_id: &EventId, lazy_load_members: bool, context_size: UInt, request_config: Option<RequestConfig>, ) -> Result<EventWithContextResponse, Error>

Fetch the event with the given EventId in this room, using the /context endpoint to get more information.

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pub async fn is_encrypted(&self) -> Result<bool, Error>

Check whether this room is encrypted. If the room encryption state is not synced yet, it will send a request to fetch it.

Returns true if the room is encrypted, otherwise false.

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pub async fn crypto_context_info(&self) -> CryptoContextInfo

Gets additional context info about the client crypto.

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pub async fn sync_members(&self) -> Result<(), Error>

Sync the member list with the server.

This method will de-duplicate requests if it is called multiple times in quick succession, in that case the return value will be None. This method does nothing if the members are already synced.

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pub async fn get_member( &self, user_id: &UserId, ) -> Result<Option<RoomMember>, Error>

Get a specific member of this room.

Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that it might panic if it isn’t run on a tokio thread.

Use get_member_no_sync() if you want a method that doesn’t do any requests.

§Arguments
  • user_id - The ID of the user that should be fetched out of the store.
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pub async fn get_member_no_sync( &self, user_id: &UserId, ) -> Result<Option<RoomMember>, Error>

Get a specific member of this room.

Note: This method will not fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Thus, members could be missing.

Use get_member() if you want to ensure to always have the full member list to chose from.

§Arguments
  • user_id - The ID of the user that should be fetched out of the store.
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pub async fn members( &self, memberships: RoomMemberships, ) -> Result<Vec<RoomMember>, Error>

Get members for this room, with the given memberships.

Note: This method will fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Because of that it might panic if it isn’t run on a tokio thread.

Use members_no_sync() if you want a method that doesn’t do any requests.

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pub async fn members_no_sync( &self, memberships: RoomMemberships, ) -> Result<Vec<RoomMember>, Error>

Get members for this room, with the given memberships.

Note: This method will not fetch the members from the homeserver if the member list isn’t synchronized due to member lazy loading. Thus, members could be missing.

Use members() if you want to ensure to always get the full member list.

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pub async fn get_state_events( &self, event_type: StateEventType, ) -> Result<Vec<RawAnySyncOrStrippedState>, Error>

Get all state events of a given type in this room.

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pub async fn get_state_events_static<C>( &self, ) -> Result<Vec<RawSyncOrStrippedState<C>>, Error>

Get all state events of a given statically-known type in this room.

§Examples
use matrix_sdk::ruma::{
    events::room::member::RoomMemberEventContent, serde::Raw,
};

let room_members =
    room.get_state_events_static::<RoomMemberEventContent>().await?;
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pub async fn get_state_events_for_keys( &self, event_type: StateEventType, state_keys: &[&str], ) -> Result<Vec<RawAnySyncOrStrippedState>, Error>

Get the state events of a given type with the given state keys in this room.

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pub async fn get_state_events_for_keys_static<'a, C, K, I>( &self, state_keys: I, ) -> Result<Vec<RawSyncOrStrippedState<C>>, Error>

Get the state events of a given statically-known type with the given state keys in this room.

§Examples
use matrix_sdk::ruma::events::room::member::RoomMemberEventContent;

let room_members = room
    .get_state_events_for_keys_static::<RoomMemberEventContent, _, _>(
        user_ids,
    )
    .await?;
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pub async fn get_state_event( &self, event_type: StateEventType, state_key: &str, ) -> Result<Option<RawAnySyncOrStrippedState>, Error>

Get a specific state event in this room.

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pub async fn get_state_event_static<C>( &self, ) -> Result<Option<RawSyncOrStrippedState<C>>, Error>

Get a specific state event of statically-known type with an empty state key in this room.

§Examples
use matrix_sdk::ruma::events::room::power_levels::RoomPowerLevelsEventContent;

let power_levels = room
    .get_state_event_static::<RoomPowerLevelsEventContent>()
    .await?
    .expect("every room has a power_levels event")
    .deserialize()?;
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pub async fn get_state_event_static_for_key<C, K>( &self, state_key: &K, ) -> Result<Option<RawSyncOrStrippedState<C>>, Error>

Get a specific state event of statically-known type in this room.

§Examples
use matrix_sdk::ruma::{
    events::room::member::RoomMemberEventContent, serde::Raw, user_id,
};

let member_event = room
    .get_state_event_static_for_key::<RoomMemberEventContent, _>(user_id!(
        "@alice:example.org"
    ))
    .await?;
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pub async fn parent_spaces( &self, ) -> Result<impl Stream<Item = Result<ParentSpace, Error>>, Error>

Returns the parents this room advertises as its parents.

Results are in no particular order.

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pub async fn account_data( &self, data_type: RoomAccountDataEventType, ) -> Result<Option<Raw<AnyRoomAccountDataEvent>>, Error>

Read account data in this room, from storage.

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pub async fn account_data_static<C>( &self, ) -> Result<Option<Raw<RoomAccountDataEvent<C>>>, Error>

Get account data of a statically-known type in this room, from storage.

§Examples
use matrix_sdk::ruma::events::fully_read::FullyReadEventContent;

match room.account_data_static::<FullyReadEventContent>().await? {
    Some(fully_read) => {
        println!("Found read marker: {:?}", fully_read.deserialize()?)
    }
    None => println!("No read marker for this room"),
}
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pub async fn contains_only_verified_devices(&self) -> Result<bool, Error>

Check if all members of this room are verified and all their devices are verified.

Returns true if all devices in the room are verified, otherwise false.

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pub async fn set_account_data<T>(&self, content: T) -> Result<Response, Error>

Set the given account data event for this room.

§Example
use matrix_sdk::ruma::events::fully_read::FullyReadEventContent;
let content = FullyReadEventContent::new(event_id);

room.set_account_data(content).await?;
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pub async fn set_account_data_raw( &self, event_type: RoomAccountDataEventType, content: Raw<AnyRoomAccountDataEventContent>, ) -> Result<Response, Error>

Set the given raw account data event in this room.

§Example
use matrix_sdk::ruma::{
    events::{
        marked_unread::MarkedUnreadEventContent,
        AnyRoomAccountDataEventContent, EventContent,
    },
    serde::Raw,
};
let marked_unread_content = MarkedUnreadEventContent::new(true);
let full_event: AnyRoomAccountDataEventContent =
    marked_unread_content.clone().into();
room.set_account_data_raw(
    marked_unread_content.event_type(),
    Raw::new(&full_event).unwrap(),
)
.await?;
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pub async fn set_tag( &self, tag: TagName, tag_info: TagInfo, ) -> Result<Response, Error>

Adds a tag to the room, or updates it if it already exists.

Returns the create_tag::v3::Response from the server.

§Arguments
  • tag - The tag to add or update.

  • tag_info - Information about the tag, generally containing the order parameter.

§Examples
use matrix_sdk::ruma::events::tag::TagInfo;

if let Some(room) = client.get_room(&room_id) {
    let mut tag_info = TagInfo::new();
    tag_info.order = Some(0.9);
    let user_tag = UserTagName::from_str("u.work")?;

    room.set_tag(TagName::User(user_tag), tag_info).await?;
}
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pub async fn remove_tag(&self, tag: TagName) -> Result<Response, Error>

Removes a tag from the room.

Returns the delete_tag::v3::Response from the server.

§Arguments
  • tag - The tag to remove.
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pub async fn set_is_favourite( &self, is_favourite: bool, tag_order: Option<f64>, ) -> Result<(), Error>

Add or remove the m.favourite flag for this room.

If is_favourite is true, and the m.low_priority tag is set on the room, the tag will be removed too.

§Arguments
  • is_favourite - Whether to mark this room as favourite.
  • tag_order - The order of the tag if any.
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pub async fn set_is_low_priority( &self, is_low_priority: bool, tag_order: Option<f64>, ) -> Result<(), Error>

Add or remove the m.lowpriority flag for this room.

If is_low_priority is true, and the m.favourite tag is set on the room, the tag will be removed too.

§Arguments
  • is_low_priority - Whether to mark this room as low_priority or not.
  • tag_order - The order of the tag if any.
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pub async fn set_is_direct(&self, is_direct: bool) -> Result<(), Error>

Sets whether this room is a DM.

When setting this room as DM, it will be marked as DM for all active members of the room. When unsetting this room as DM, it will be unmarked as DM for all users, not just the members.

§Arguments
  • is_direct - Whether to mark this room as direct.
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pub async fn decrypt_event( &self, event: &Raw<OriginalSyncMessageLikeEvent<RoomEncryptedEventContent>>, ) -> Result<TimelineEvent, Error>

Tries to decrypt a room event.

§Arguments
  • event - The room event to be decrypted.

Returns the decrypted event. In the case of a decryption error, returns a TimelineEvent representing the decryption error.

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pub async fn discard_room_key(&self) -> Result<(), Error>

Forces the currently active room key, which is used to encrypt messages, to be rotated.

A new room key will be crated and shared with all the room members the next time a message will be sent. You don’t have to call this method, room keys will be rotated automatically when necessary. This method is still useful for debugging purposes.

For more info please take a look a the encryption module documentation.

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pub async fn ban_user( &self, user_id: &UserId, reason: Option<&str>, ) -> Result<(), Error>

Ban the user with UserId from this room.

§Arguments
  • user_id - The user to ban with UserId.

  • reason - The reason for banning this user.

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pub async fn unban_user( &self, user_id: &UserId, reason: Option<&str>, ) -> Result<(), Error>

Unban the user with UserId from this room.

§Arguments
  • user_id - The user to unban with UserId.

  • reason - The reason for unbanning this user.

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pub async fn kick_user( &self, user_id: &UserId, reason: Option<&str>, ) -> Result<(), Error>

Kick a user out of this room.

§Arguments
  • user_id - The UserId of the user that should be kicked out of the room.

  • reason - Optional reason why the room member is being kicked out.

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pub async fn invite_user_by_id(&self, user_id: &UserId) -> Result<(), Error>

Invite the specified user by UserId to this room.

§Arguments
  • user_id - The UserId of the user to invite to the room.
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pub async fn invite_user_by_3pid( &self, invite_id: Invite3pid, ) -> Result<(), Error>

Invite the specified user by third party id to this room.

§Arguments
  • invite_id - A third party id of a user to invite to the room.
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pub async fn typing_notice(&self, typing: bool) -> Result<(), Error>

Activate typing notice for this room.

The typing notice remains active for 4s. It can be deactivate at any point by setting typing to false. If this method is called while the typing notice is active nothing will happen. This method can be called on every key stroke, since it will do nothing while typing is active.

§Arguments
  • typing - Whether the user is typing or has stopped typing.
§Examples
use std::time::Duration;

use matrix_sdk::ruma::api::client::typing::create_typing_event::v3::Typing;

let room_id = room_id!("!SVkFJHzfwvuaIEawgC:localhost");

if let Some(room) = client.get_room(&room_id) {
    room.typing_notice(true).await?
}
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pub async fn send_single_receipt( &self, receipt_type: ReceiptType, thread: ReceiptThread, event_id: OwnedEventId, ) -> Result<(), Error>

Send a request to set a single receipt.

§Arguments
  • receipt_type - The type of the receipt to set. Note that it is possible to set the fully-read marker although it is technically not a receipt.

  • thread - The thread where this receipt should apply, if any. Note that this must be ReceiptThread::Unthreaded when sending a ReceiptType::FullyRead.

  • event_id - The EventId of the event to set the receipt on.

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pub async fn send_multiple_receipts( &self, receipts: Receipts, ) -> Result<(), Error>

Send a request to set multiple receipts at once.

§Arguments
  • receipts - The Receipts to send.

If receipts is empty, this is a no-op.

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pub async fn enable_encryption(&self) -> Result<(), Error>

Enable End-to-end encryption in this room.

This method will be a noop if encryption is already enabled, otherwise sends a m.room.encryption state event to the room. This might fail if you don’t have the appropriate power level to enable end-to-end encryption.

A sync needs to be received to update the local room state. This method will wait for a sync to be received, this might time out if no sync loop is running or if the server is slow.

§Examples
let room_id = room_id!("!SVkFJHzfwvuaIEawgC:localhost");

if let Some(room) = client.get_room(&room_id) {
    room.enable_encryption().await?
}
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pub async fn sync_up(&self)

Wait for the room to be fully synced.

This method makes sure the room that was returned when joining a room has been echoed back in the sync.

Warning: This waits until a sync happens and does not return if no sync is happening. It can also return early when the room is not a joined room anymore.

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pub fn send( &self, content: impl MessageLikeEventContent, ) -> SendMessageLikeEvent<'_>

Send a message-like event to this room.

Returns the parsed response from the server.

If the encryption feature is enabled this method will transparently encrypt the event if this room is encrypted (except for m.reaction events, which are never encrypted).

Note: If you just want to send an event with custom JSON content to a room, you can use the send_raw() method for that.

If you want to set a transaction ID for the event, use .with_transaction_id() on the returned value before .awaiting it.

§Arguments
  • content - The content of the message event.
§Examples
use matrix_sdk::ruma::{
    events::{
        macros::EventContent,
        room::message::{RoomMessageEventContent, TextMessageEventContent},
    },
    uint, MilliSecondsSinceUnixEpoch, TransactionId,
};

let content = RoomMessageEventContent::text_plain("Hello world");
let txn_id = TransactionId::new();

if let Some(room) = client.get_room(&room_id) {
    room.send(content).with_transaction_id(txn_id).await?;
}

// Custom events work too:
#[derive(Clone, Debug, Deserialize, Serialize, EventContent)]
#[ruma_event(type = "org.shiny_new_2fa.token", kind = MessageLike)]
struct TokenEventContent {
    token: String,
    #[serde(rename = "exp")]
    expires_at: MilliSecondsSinceUnixEpoch,
}

let content = TokenEventContent {
    token: generate_token(),
    expires_at: {
        let now = MilliSecondsSinceUnixEpoch::now();
        MilliSecondsSinceUnixEpoch(now.0 + uint!(30_000))
    },
};

if let Some(room) = client.get_room(&room_id) {
    room.send(content).await?;
}
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pub fn send_raw<'a>( &'a self, event_type: &'a str, content: impl IntoRawMessageLikeEventContent, ) -> SendRawMessageLikeEvent<'a>

Send a message-like event with custom JSON content to this room.

Returns the parsed response from the server.

If the encryption feature is enabled this method will transparently encrypt the event if this room is encrypted (except for m.reaction events, which are never encrypted).

This method is equivalent to the send() method but allows sending custom JSON payloads, e.g. constructed using the serde_json::json!() macro.

If you want to set a transaction ID for the event, use .with_transaction_id() on the returned value before .awaiting it.

§Arguments
  • event_type - The type of the event.

  • content - The content of the event as a raw JSON value. The argument type can be serde_json::Value, but also other raw JSON types; for the full list check the documentation of IntoRawMessageLikeEventContent.

§Examples
use serde_json::json;

if let Some(room) = client.get_room(&room_id) {
    room.send_raw("m.room.message", json!({ "body": "Hello world" })).await?;
}
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pub fn send_attachment<'a>( &'a self, filename: &'a str, content_type: &'a Mime, data: Vec<u8>, config: AttachmentConfig, ) -> SendAttachment<'a>

Send an attachment to this room.

This will upload the given data that the reader produces using the upload() method and post an event to the given room. If the room is encrypted and the encryption feature is enabled the upload will be encrypted.

This is a convenience method that calls the upload() and afterwards the send().

§Arguments
  • filename - The file name.

  • content_type - The type of the media, this will be used as the content-type header.

  • reader - A Reader that will be used to fetch the raw bytes of the media.

  • config - Metadata and configuration for the attachment.

§Examples
let mut image = fs::read("/home/example/my-cat.jpg")?;

if let Some(room) = client.get_room(&room_id) {
    room.send_attachment(
        "my_favorite_cat.jpg",
        &mime::IMAGE_JPEG,
        image,
        AttachmentConfig::new(),
    ).await?;
}
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pub async fn update_power_levels( &self, updates: Vec<(&UserId, Int)>, ) -> Result<Response, Error>

Update the power levels of a select set of users of this room.

Issue a power_levels state event request to the server, changing the given UserId -> Int levels. May fail if the power_levels aren’t locally known yet or the server rejects the state event update, e.g. because of insufficient permissions. Neither permissions to update nor whether the data might be stale is checked prior to issuing the request.

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pub async fn apply_power_level_changes( &self, changes: RoomPowerLevelChanges, ) -> Result<(), Error>

Applies a set of power level changes to this room.

Any values that are None in the given RoomPowerLevelChanges will remain unchanged.

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pub async fn reset_power_levels(&self) -> Result<RoomPowerLevels, Error>

Resets the room’s power levels to the default values

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pub async fn get_suggested_user_role( &self, user_id: &UserId, ) -> Result<RoomMemberRole, Error>

Gets the suggested role for the user with the provided user_id.

This method checks the RoomPowerLevels events instead of loading the member list and looking for the member.

Source

pub async fn get_user_power_level(&self, user_id: &UserId) -> Result<i64, Error>

Gets the power level the user with the provided user_id.

This method checks the RoomPowerLevels events instead of loading the member list and looking for the member.

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pub async fn users_with_power_levels(&self) -> HashMap<OwnedUserId, i64>

Gets a map with the UserId of users with power levels other than 0 and this power level.

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pub async fn set_name(&self, name: String) -> Result<Response, Error>

Sets the name of this room.

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pub async fn set_room_topic(&self, topic: &str) -> Result<Response, Error>

Sets a new topic for this room.

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pub async fn set_avatar_url( &self, url: &MxcUri, info: Option<ImageInfo>, ) -> Result<Response, Error>

Sets the new avatar url for this room.

§Arguments
  • avatar_url - The owned matrix uri that represents the avatar
  • info - The optional image info that can be provided for the avatar
Source

pub async fn remove_avatar(&self) -> Result<Response, Error>

Removes the avatar from the room

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pub async fn upload_avatar( &self, mime: &Mime, data: Vec<u8>, info: Option<ImageInfo>, ) -> Result<Response, Error>

Uploads a new avatar for this room.

§Arguments
  • mime - The mime type describing the data
  • data - The data representation of the avatar
  • info - The optional image info provided for the avatar, the blurhash and the mimetype will always be updated
Source

pub async fn send_state_event( &self, content: impl StateEventContent<StateKey = EmptyStateKey>, ) -> Result<Response, Error>

Send a state event with an empty state key to the homeserver.

For state events with a non-empty state key, see send_state_event_for_key.

Returns the parsed response from the server.

§Arguments
  • content - The content of the state event.
§Examples
use matrix_sdk::ruma::{
    events::{
        macros::EventContent, room::encryption::RoomEncryptionEventContent,
        EmptyStateKey,
    },
    EventEncryptionAlgorithm,
};

let encryption_event_content = RoomEncryptionEventContent::new(
    EventEncryptionAlgorithm::MegolmV1AesSha2,
);
joined_room.send_state_event(encryption_event_content).await?;

// Custom event:
#[derive(Clone, Debug, Deserialize, Serialize, EventContent)]
#[ruma_event(
    type = "org.matrix.msc_9000.xxx",
    kind = State,
    state_key_type = EmptyStateKey,
)]
struct XxxStateEventContent {/* fields... */}

let content: XxxStateEventContent = todo!();
joined_room.send_state_event(content).await?;
Source

pub async fn send_state_event_for_key<C, K>( &self, state_key: &K, content: C, ) -> Result<Response, Error>

Send a state event to the homeserver.

Returns the parsed response from the server.

§Arguments
  • content - The content of the state event.

  • state_key - A unique key which defines the overwriting semantics for this piece of room state.

§Examples
use matrix_sdk::ruma::{
    events::{
        macros::EventContent,
        room::member::{RoomMemberEventContent, MembershipState},
    },
    mxc_uri,
};

let avatar_url = mxc_uri!("mxc://example.org/avatar").to_owned();
let mut content = RoomMemberEventContent::new(MembershipState::Join);
content.avatar_url = Some(avatar_url);

joined_room.send_state_event_for_key(ruma::user_id!("@foo:bar.com"), content).await?;

// Custom event:
#[derive(Clone, Debug, Deserialize, Serialize, EventContent)]
#[ruma_event(type = "org.matrix.msc_9000.xxx", kind = State, state_key_type = String)]
struct XxxStateEventContent { /* fields... */ }

let content: XxxStateEventContent = todo!();
joined_room.send_state_event_for_key("foo", content).await?;
Source

pub async fn send_state_event_raw( &self, event_type: &str, state_key: &str, content: impl IntoRawStateEventContent, ) -> Result<Response, Error>

Send a raw room state event to the homeserver.

Returns the parsed response from the server.

§Arguments
  • event_type - The type of the event that we’re sending out.

  • state_key - A unique key which defines the overwriting semantics for this piece of room state. This value is often a zero-length string.

  • content - The content of the event as a raw JSON value. The argument type can be serde_json::Value, but also other raw JSON types; for the full list check the documentation of IntoRawStateEventContent.

§Examples
use serde_json::json;


if let Some(room) = client.get_room(&room_id) {
    room.send_state_event_raw("m.room.member", "", json!({
        "avatar_url": "mxc://example.org/SEsfnsuifSDFSSEF",
        "displayname": "Alice Margatroid",
        "membership": "join",
    })).await?;
}
Source

pub async fn redact( &self, event_id: &EventId, reason: Option<&str>, txn_id: Option<OwnedTransactionId>, ) -> Result<Response, HttpError>

Strips all information out of an event of the room.

Returns the redact_event::v3::Response from the server.

This cannot be undone. Users may redact their own events, and any user with a power level greater than or equal to the redact power level of the room may redact events there.

§Arguments
  • event_id - The ID of the event to redact

  • reason - The reason for the event being redacted.

  • txn_id - A unique ID that can be attached to this event as its transaction ID. If not given one is created for the message.

§Examples
use matrix_sdk::ruma::event_id;

if let Some(room) = client.get_room(&room_id) {
    let event_id = event_id!("$xxxxxx:example.org");
    let reason = Some("Indecent material");
    room.redact(&event_id, reason, None).await?;
}
Source

pub async fn can_user_redact_own(&self, user_id: &UserId) -> Result<bool, Error>

Returns true if the user with the given user_id is able to redact their own messages in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_redact_other( &self, user_id: &UserId, ) -> Result<bool, Error>

Returns true if the user with the given user_id is able to redact messages of other users in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_ban(&self, user_id: &UserId) -> Result<bool, Error>

Returns true if the user with the given user_id is able to ban in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_invite(&self, user_id: &UserId) -> Result<bool, Error>

Returns true if the user with the given user_id is able to kick in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_kick(&self, user_id: &UserId) -> Result<bool, Error>

Returns true if the user with the given user_id is able to kick in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_send_state( &self, user_id: &UserId, state_event: StateEventType, ) -> Result<bool, Error>

Returns true if the user with the given user_id is able to send a specific state event type in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_send_message( &self, user_id: &UserId, message: MessageLikeEventType, ) -> Result<bool, Error>

Returns true if the user with the given user_id is able to send a specific message type in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_pin_unpin(&self, user_id: &UserId) -> Result<bool, Error>

Returns true if the user with the given user_id is able to pin or unpin events in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn can_user_trigger_room_notification( &self, user_id: &UserId, ) -> Result<bool, Error>

Returns true if the user with the given user_id is able to trigger a notification in the room.

The call may fail if there is an error in getting the power levels.

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pub async fn route(&self) -> Result<Vec<OwnedServerName>, Error>

Get a list of servers that should know this room.

Uses the synced members of the room and the suggested routing algorithm from the Matrix spec.

Returns at most three servers.

Get a matrix.to permalink to this room.

If this room has an alias, we use it. Otherwise, we try to use the synced members in the room for routing the room ID.

Get a matrix: permalink to this room.

If this room has an alias, we use it. Otherwise, we try to use the synced members in the room for routing the room ID.

§Arguments
  • join - Whether the user should join the room.

Get a matrix.to permalink to an event in this room.

We try to use the synced members in the room for routing the room ID.

Note: This method does not check if the given event ID is actually part of this room. It needs to be checked before calling this method otherwise the permalink won’t work.

§Arguments
  • event_id - The ID of the event.

Get a matrix: permalink to an event in this room.

We try to use the synced members in the room for routing the room ID.

Note: This method does not check if the given event ID is actually part of this room. It needs to be checked before calling this method otherwise the permalink won’t work.

§Arguments
  • event_id - The ID of the event.
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pub async fn load_user_receipt( &self, receipt_type: ReceiptType, thread: ReceiptThread, user_id: &UserId, ) -> Result<Option<(OwnedEventId, Receipt)>, Error>

Get the latest receipt of a user in this room.

§Arguments
  • receipt_type - The type of receipt to get.

  • thread - The thread containing the event of the receipt, if any.

  • user_id - The ID of the user.

Returns the ID of the event on which the receipt applies and the receipt.

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pub async fn load_event_receipts( &self, receipt_type: ReceiptType, thread: ReceiptThread, event_id: &EventId, ) -> Result<Vec<(OwnedUserId, Receipt)>, Error>

Load the receipts for an event in this room from storage.

§Arguments
  • receipt_type - The type of receipt to get.

  • thread - The thread containing the event of the receipt, if any.

  • event_id - The ID of the event.

Returns a list of IDs of users who have sent a receipt for the event and the corresponding receipts.

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pub async fn push_context(&self) -> Result<Option<PushConditionRoomCtx>, Error>

Get the push context for this room.

Returns None if some data couldn’t be found. This should only happen in brand new rooms, while we process its state.

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pub async fn event_push_actions<T>( &self, event: &Raw<T>, ) -> Result<Option<Vec<Action>>, Error>

Get the push actions for the given event with the current room state.

Note that it is possible that no push action is returned because the current room state does not have all the required state events.

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pub async fn invite_details(&self) -> Result<Invite, Error>

The membership details of the (latest) invite for the logged-in user in this room.

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pub async fn forget(&self) -> Result<(), Error>

Forget this room.

This communicates to the homeserver that it should forget the room.

Only left rooms can be forgotten.

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pub async fn notification_mode(&self) -> Option<RoomNotificationMode>

Get the notification mode.

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pub async fn user_defined_notification_mode( &self, ) -> Option<RoomNotificationMode>

Get the user-defined notification mode.

The result is cached for fast and non-async call. To read the cached result, use matrix_sdk_base::Room::cached_user_defined_notification_mode.

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pub async fn report_content( &self, event_id: OwnedEventId, score: Option<ReportedContentScore>, reason: Option<String>, ) -> Result<Response, Error>

Report an event as inappropriate to the homeserver’s administrator.

§Arguments
  • event_id - The ID of the event to report.
  • score - The score to rate this content.
  • reason - The reason the content is being reported.
§Errors

Returns an error if the room is not joined or if an error occurs with the request.

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pub async fn set_unread_flag(&self, unread: bool) -> Result<(), Error>

Set a flag on the room to indicate that the user has explicitly marked it as (un)read.

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pub async fn event_cache( &self, ) -> Result<(RoomEventCache, Arc<EventCacheDropHandles>), EventCacheError>

Returns the RoomEventCache associated to this room, assuming the global [EventCache] has been enabled for subscription.

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pub async fn send_call_notification_if_needed(&self) -> Result<(), Error>

This will only send a call notification event if appropriate.

This function is supposed to be called whenever the user creates a room call. It will send a m.call.notify event if:

  • there is not yet a running call.

It will configure the notify type: ring or notify based on:

  • is this a DM room -> ring
  • is this a group with more than one other member -> notify
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pub async fn start_live_location_share( &self, duration_millis: u64, description: Option<String>, ) -> Result<Response, Error>

Start sharing live location in the room.

§Arguments
  • duration_millis - The duration for which the live location is shared, in milliseconds.
  • description - An optional description for the live location share.
§Errors

Returns an error if the room is not joined or if the state event could not be sent.

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pub async fn stop_live_location_share(&self) -> Result<Response, BeaconError>

Stop sharing live location in the room.

§Errors

Returns an error if the room is not joined, if the beacon information is redacted or stripped, or if the state event is not found.

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pub async fn send_location_beacon( &self, geo_uri: String, ) -> Result<Response, BeaconError>

Send a location beacon event in the current room.

§Arguments
  • geo_uri - The geo URI of the location beacon.
§Errors

Returns an error if the room is not joined, if the beacon information is redacted or stripped, if the location share is no longer live, or if the state event is not found.

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pub async fn send_call_notification( &self, call_id: String, application: ApplicationType, notify_type: NotifyType, mentions: Mentions, ) -> Result<(), Error>

Send a call notification event in the current room.

This is only supposed to be used in custom situations where the user explicitly chooses to send a m.call.notify event to invite/notify someone explicitly in unusual conditions. The default should be to use send_call_notification_if_needed just before a new room call is created/joined.

One example could be that the UI allows to start a call with a subset of users of the room members first. And then later on the user can invite more users to the call.

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pub async fn save_composer_draft( &self, draft: ComposerDraft, ) -> Result<(), Error>

Store the given ComposerDraft in the state store using the current room id, as identifier.

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pub async fn load_composer_draft(&self) -> Result<Option<ComposerDraft>, Error>

Retrieve the ComposerDraft stored in the state store for this room.

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pub async fn clear_composer_draft(&self) -> Result<(), Error>

Remove the ComposerDraft stored in the state store for this room.

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pub async fn load_pinned_events( &self, ) -> Result<Option<Vec<OwnedEventId>>, Error>

Load pinned state events for a room from the /state endpoint in the home server.

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pub fn observe_live_location_shares(&self) -> ObservableLiveLocation

Observe live location sharing events for this room.

The returned observable will receive the newest event for each sync response that contains an m.beacon event.

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pub async fn subscribe_to_knock_requests( &self, ) -> Result<impl Stream<Item = Vec<KnockRequest>>, Error>

Subscribe to knock requests in this Room.

The current requests to join the room will be emitted immediately when subscribing.

A new set of knock requests will be emitted whenever:

  • A new member event is received.
  • A knock request is marked as seen.
  • A sync is gappy (limited), so room membership information may be outdated.
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pub fn send_queue(&self) -> RoomSendQueue

Returns the RoomSendQueue for this specific room.

Methods from Deref<Target = Room>§

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pub fn room_id(&self) -> &RoomId

Get the unique room id of the room.

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pub fn creator(&self) -> Option<OwnedUserId>

Get a copy of the room creator.

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pub fn own_user_id(&self) -> &UserId

Get our own user id.

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pub fn state(&self) -> RoomState

Get the state of the room.

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pub fn prev_state(&self) -> Option<RoomState>

Get the previous state of the room, if it had any.

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pub fn is_space(&self) -> bool

Whether this room’s RoomType is m.space.

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pub fn room_type(&self) -> Option<RoomType>

Returns the room’s type as defined in its creation event (m.room.create).

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pub fn unread_notification_counts(&self) -> UnreadNotificationsCount

Get the unread notification counts.

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pub fn num_unread_messages(&self) -> u64

Get the number of unread messages (computed client-side).

This might be more precise than Self::unread_notification_counts for encrypted rooms.

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pub fn read_receipts(&self) -> RoomReadReceipts

Get the detailed information about read receipts for the room.

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pub fn num_unread_notifications(&self) -> u64

Get the number of unread notifications (computed client-side).

This might be more precise than Self::unread_notification_counts for encrypted rooms.

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pub fn num_unread_mentions(&self) -> u64

Get the number of unread mentions (computed client-side), that is, messages causing a highlight in a room.

This might be more precise than Self::unread_notification_counts for encrypted rooms.

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pub fn are_members_synced(&self) -> bool

Check if the room has its members fully synced.

Members might be missing if lazy member loading was enabled for the sync.

Returns true if no members are missing, false otherwise.

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pub fn mark_members_missing(&self)

Mark this Room as still missing member information.

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pub fn is_state_fully_synced(&self) -> bool

Check if the room states have been synced

States might be missing if we have only seen the room_id of this Room so far, for example as the response for a create_room request without being synced yet.

Returns true if the state is fully synced, false otherwise.

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pub fn is_state_partially_or_fully_synced(&self) -> bool

Check if the room state has been at least partially synced.

See Room::is_state_fully_synced for more info.

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pub fn is_encryption_state_synced(&self) -> bool

Check if the room has its encryption event synced.

The encryption event can be missing when the room hasn’t appeared in sync yet.

Returns true if the encryption state is synced, false otherwise.

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pub fn last_prev_batch(&self) -> Option<String>

Get the prev_batch token that was received from the last sync. May be None if the last sync contained the full room history.

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pub fn avatar_url(&self) -> Option<OwnedMxcUri>

Get the avatar url of this room.

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pub fn avatar_info(&self) -> Option<ImageInfo>

Get information about the avatar of this room.

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pub fn canonical_alias(&self) -> Option<OwnedRoomAliasId>

Get the canonical alias of this room.

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pub fn alt_aliases(&self) -> Vec<OwnedRoomAliasId>

Get the canonical alias of this room.

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pub fn create_content(&self) -> Option<RoomCreateWithCreatorEventContent>

Get the m.room.create content of this room.

This usually isn’t optional but some servers might not send an m.room.create event as the first event for a given room, thus this can be optional.

For room versions earlier than room version 11, if the event is redacted, all fields except creator will be set to their default value.

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pub async fn is_direct(&self) -> Result<bool, StoreError>

Is this room considered a direct message.

Async because it can read room info from storage.

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pub fn direct_targets(&self) -> HashSet<OwnedDirectUserIdentifier>

If this room is a direct message, get the members that we’re sharing the room with.

Note: The member list might have been modified in the meantime and the targets might not even be in the room anymore. This setting should only be considered as guidance. We leave members in this list to allow us to re-find a DM with a user even if they have left, since we may want to re-invite them.

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pub fn direct_targets_length(&self) -> usize

If this room is a direct message, returns the number of members that we’re sharing the room with.

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pub fn is_encrypted(&self) -> bool

Is the room encrypted.

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pub fn encryption_settings(&self) -> Option<RoomEncryptionEventContent>

Get the m.room.encryption content that enabled end to end encryption in the room.

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pub fn guest_access(&self) -> GuestAccess

Get the guest access policy of this room.

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pub fn history_visibility(&self) -> Option<HistoryVisibility>

Get the history visibility policy of this room.

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pub fn history_visibility_or_default(&self) -> HistoryVisibility

Get the history visibility policy of this room, or a sensible default if the event is missing.

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pub fn is_public(&self) -> bool

Is the room considered to be public.

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pub fn join_rule(&self) -> JoinRule

Get the join rule policy of this room.

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pub fn max_power_level(&self) -> i64

Get the maximum power level that this room contains.

This is useful if one wishes to normalize the power levels, e.g. from 0-100 where 100 would be the max power level.

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pub async fn power_levels(&self) -> Result<RoomPowerLevels, Error>

Get the current power levels of this room.

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pub fn name(&self) -> Option<String>

Get the m.room.name of this room.

The returned string may be empty if the event has been redacted, or it’s missing from storage.

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pub fn is_tombstoned(&self) -> bool

Has the room been tombstoned.

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pub fn tombstone(&self) -> Option<RoomTombstoneEventContent>

Get the m.room.tombstone content of this room if there is one.

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pub fn topic(&self) -> Option<String>

Get the topic of the room.

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pub fn has_active_room_call(&self) -> bool

Is there a non expired membership with application “m.call” and scope “m.room” in this room

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pub fn active_room_call_participants(&self) -> Vec<OwnedUserId>

Returns a Vec of userId’s that participate in the room call.

MatrixRTC memberships with application “m.call” and scope “m.room” are considered. A user can occur twice if they join with two devices. convert to a set depending if the different users are required or the amount of sessions.

The vector is ordered by oldest membership user to newest.

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pub async fn compute_display_name(&self) -> Result<RoomDisplayName, StoreError>

Return the cached display name of the room if it was provided via sync, or otherwise calculate it, taking into account its name, aliases and members.

The display name is calculated according to this algorithm.

This is automatically recomputed on every successful sync, and the cached result can be retrieved in Self::cached_display_name.

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pub fn cached_display_name(&self) -> Option<RoomDisplayName>

Returns the cached computed display name, if available.

This cache is refilled every time we call Self::compute_display_name.

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pub fn update_cached_user_defined_notification_mode( &self, mode: RoomNotificationMode, )

Update the cached user defined notification mode.

This is automatically recomputed on every successful sync, and the cached result can be retrieved in Self::cached_user_defined_notification_mode.

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pub fn cached_user_defined_notification_mode( &self, ) -> Option<RoomNotificationMode>

Returns the cached user defined notification mode, if available.

This cache is refilled every time we call Self::update_cached_user_defined_notification_mode.

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pub fn latest_event(&self) -> Option<LatestEvent>

Return the last event in this room, if one has been cached during sliding sync.

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pub async fn joined_user_ids(&self) -> Result<Vec<OwnedUserId>, StoreError>

Get the list of users ids that are considered to be joined members of this room.

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pub async fn members( &self, memberships: RoomMemberships, ) -> Result<Vec<RoomMember>, StoreError>

Get the RoomMembers of this room that are known to the store, with the given memberships.

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pub fn heroes(&self) -> Vec<RoomHero>

Get the heroes for this room.

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pub fn active_members_count(&self) -> u64

Returns the number of members who have joined or been invited to the room.

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pub fn invited_members_count(&self) -> u64

Returns the number of members who have been invited to the room.

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pub fn joined_members_count(&self) -> u64

Returns the number of members who have joined the room.

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pub fn subscribe_info(&self) -> Subscriber<RoomInfo>

Subscribe to the inner RoomInfo.

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pub fn clone_info(&self) -> RoomInfo

Clone the inner RoomInfo.

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pub fn set_room_info( &self, room_info: RoomInfo, room_info_notable_update_reasons: RoomInfoNotableUpdateReasons, )

Update the summary with given RoomInfo.

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pub async fn get_member( &self, user_id: &UserId, ) -> Result<Option<RoomMember>, StoreError>

Get the RoomMember with the given user_id.

Returns None if the member was never part of this room, otherwise return a RoomMember that can be in a joined, RoomState::Invited, left, banned state.

Async because it can read from storage.

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pub async fn tags( &self, ) -> Result<Option<BTreeMap<TagName, TagInfo>>, StoreError>

Get the Tags for this room.

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pub fn is_favourite(&self) -> bool

Check whether the room is marked as favourite.

A room is considered favourite if it has received the m.favourite tag.

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pub fn is_low_priority(&self) -> bool

Check whether the room is marked as low priority.

A room is considered low priority if it has received the m.lowpriority tag.

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pub async fn load_user_receipt( &self, receipt_type: ReceiptType, thread: ReceiptThread, user_id: &UserId, ) -> Result<Option<(OwnedEventId, Receipt)>, StoreError>

Get the receipt as an OwnedEventId and Receipt tuple for the given receipt_type, thread and user_id in this room.

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pub async fn load_event_receipts( &self, receipt_type: ReceiptType, thread: ReceiptThread, event_id: &EventId, ) -> Result<Vec<(OwnedUserId, Receipt)>, StoreError>

Load from storage the receipts as a list of OwnedUserId and Receipt tuples for the given receipt_type, thread and event_id in this room.

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pub fn is_marked_unread(&self) -> bool

Returns a boolean indicating if this room has been manually marked as unread

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pub fn recency_stamp(&self) -> Option<u64>

Returns the recency stamp of the room.

Please read RoomInfo::recency_stamp to learn more.

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pub fn pinned_event_ids_stream(&self) -> impl Stream<Item = Vec<OwnedEventId>>

Get a Stream of loaded pinned events for this room. If no pinned events are found a single empty Vec will be returned.

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pub fn pinned_event_ids(&self) -> Option<Vec<OwnedEventId>>

Returns the current pinned event ids for this room.

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pub async fn mark_knock_requests_as_seen( &self, user_ids: &[OwnedUserId], ) -> Result<(), StoreError>

Mark a list of requests to join the room as seen, given their state event ids.

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pub async fn get_seen_knock_request_ids( &self, ) -> Result<BTreeMap<OwnedEventId, OwnedUserId>, StoreError>

Get the list of seen knock request event ids in this room.

Trait Implementations§

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impl Clone for Room

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fn clone(&self) -> Room

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Room

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for Room

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type Target = Room

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.

Auto Trait Implementations§

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impl Freeze for Room

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impl !RefUnwindSafe for Room

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impl Send for Room

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impl Sync for Room

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impl Unpin for Room

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impl !UnwindSafe for Room

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CompatExt for T

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fn compat(self) -> Compat<T>

Applies the [Compat] adapter by value. Read more
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fn compat_ref(&self) -> Compat<&T>

Applies the [Compat] adapter by shared reference. Read more
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fn compat_mut(&mut self) -> Compat<&mut T>

Applies the [Compat] adapter by mutable reference. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
where T: Clone,

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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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impl<T> FutureExt for T

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fn with_context(self, otel_cx: Context) -> WithContext<Self>

Attaches the provided Context to this type, returning a WithContext wrapper. Read more
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fn with_current_context(self) -> WithContext<Self>

Attaches the current Context to this type, returning a WithContext wrapper. Read more
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impl<T, UT> HandleAlloc<UT> for T
where T: Send + Sync,

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fn new_handle(value: Arc<T>) -> Handle

Create a new handle for an Arc value Read more
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fn clone_handle(handle: Handle) -> Handle

Clone a handle Read more
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fn consume_handle(handle: Handle) -> Arc<T>

Consume a handle, getting back the initial Arc<>
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fn get_arc(handle: Handle) -> Arc<Self>

Get a clone of the Arc<> using a “borrowed” handle. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> Any for T
where T: Any,

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impl<T> AsyncTraitDeps for T

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impl<T> CloneAny for T
where T: Any + Clone,

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impl<T> CloneAnySend for T
where T: Any + Send + Clone,

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impl<T> CloneAnySendSync for T
where T: Any + Send + Sync + Clone,

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impl<T> CloneAnySync for T
where T: Any + Sync + Clone,

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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T

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impl<T> SendOutsideWasm for T
where T: Send,

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impl<T> SyncOutsideWasm for T
where T: Sync,