Enum matrix_sdk::sync::RoomUpdate
source · pub enum RoomUpdate {
Left {
room: Room,
updates: LeftRoomUpdate,
},
Joined {
room: Room,
updates: JoinedRoomUpdate,
},
Invited {
room: Room,
updates: InvitedRoom,
},
}
Expand description
A batch of updates to a room.
Variants§
Left
Fields
§
updates: LeftRoomUpdate
Updates to the room.
Updates to a room the user is no longer in.
Joined
Fields
§
updates: JoinedRoomUpdate
Updates to the room.
Updates to a room the user is currently in.
Invited
Fields
§
updates: InvitedRoom
Updates to the room.
Updates to a room the user is invited to.
Trait Implementations§
source§impl Clone for RoomUpdate
impl Clone for RoomUpdate
source§fn clone(&self) -> RoomUpdate
fn clone(&self) -> RoomUpdate
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for RoomUpdate
impl Send for RoomUpdate
impl Sync for RoomUpdate
impl Unpin for RoomUpdate
impl !UnwindSafe for RoomUpdate
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T, UT> HandleAlloc<UT> for T
impl<T, UT> HandleAlloc<UT> for T
§fn new_handle(value: Arc<T>) -> Handle
fn new_handle(value: Arc<T>) -> Handle
Create a new handle for an Arc value Read more
§fn clone_handle(handle: Handle) -> Handle
fn clone_handle(handle: Handle) -> Handle
Clone a handle Read more
§fn consume_handle(handle: Handle) -> Arc<T>
fn consume_handle(handle: Handle) -> Arc<T>
Consume a handle, getting back the initial
Arc<>