pub struct LeftRoomUpdate {
pub timeline: Timeline,
pub state: State,
pub account_data: Vec<Raw<AnyRoomAccountDataEvent>>,
pub ambiguity_changes: BTreeMap<OwnedEventId, AmbiguityChange>,
}Expand description
Updates to left rooms.
Fields§
§timeline: TimelineThe timeline of messages and state changes in the room up to the point when the user left.
state: StateUpdates to the state.
If since is missing or full_state is true, the start point of the
update is the beginning of the timeline. Otherwise, the start point
is the time specified in since.
If state_after was used, the end point of the update is the end of the
timeline. Otherwise, the end point of these updates is the start of
the timeline, and to calculate room state we must scan the timeline
for state events as well as using this information in this property.
account_data: Vec<Raw<AnyRoomAccountDataEvent>>The private data that this user has attached to this room.
ambiguity_changes: BTreeMap<OwnedEventId, AmbiguityChange>Collection of ambiguity changes that room member events trigger.
This is a map of event ID of the m.room.member event to the
details of the ambiguity change.
Trait Implementations§
Source§impl Clone for LeftRoomUpdate
impl Clone for LeftRoomUpdate
Source§fn clone(&self) -> LeftRoomUpdate
fn clone(&self) -> LeftRoomUpdate
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for LeftRoomUpdate
impl Debug for LeftRoomUpdate
Source§impl Default for LeftRoomUpdate
impl Default for LeftRoomUpdate
Source§fn default() -> LeftRoomUpdate
fn default() -> LeftRoomUpdate
Auto Trait Implementations§
impl Freeze for LeftRoomUpdate
impl RefUnwindSafe for LeftRoomUpdate
impl Send for LeftRoomUpdate
impl Sync for LeftRoomUpdate
impl Unpin for LeftRoomUpdate
impl UnwindSafe for LeftRoomUpdate
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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