pub struct LeftRoomUpdate {
pub timeline: Timeline,
pub state: State,
pub account_data: Vec<Raw<AnyRoomAccountDataEvent>>,
pub ambiguity_changes: BTreeMap<OwnedEventId, AmbiguityChange>,
}
Expand description
Updates to left rooms.
Fields§
§timeline: Timeline
The timeline of messages and state changes in the room up to the point when the user left.
state: State
Updates to the state.
If since
is missing or full_state
is true, the start point of the
update is the beginning of the timeline. Otherwise, the start point
is the time specified in since
.
If state_after
was used, the end point of the update is the end of the
timeline
. Otherwise, the end point of these updates is the start of
the timeline
, and to calculate room state we must scan the timeline
for state events as well as using this information in this property.
account_data: Vec<Raw<AnyRoomAccountDataEvent>>
The private data that this user has attached to this room.
ambiguity_changes: BTreeMap<OwnedEventId, AmbiguityChange>
Collection of ambiguity changes that room member events trigger.
This is a map of event ID of the m.room.member
event to the
details of the ambiguity change.
Trait Implementations§
Source§impl Clone for LeftRoomUpdate
impl Clone for LeftRoomUpdate
Source§fn clone(&self) -> LeftRoomUpdate
fn clone(&self) -> LeftRoomUpdate
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for LeftRoomUpdate
impl Debug for LeftRoomUpdate
Source§impl Default for LeftRoomUpdate
impl Default for LeftRoomUpdate
Source§fn default() -> LeftRoomUpdate
fn default() -> LeftRoomUpdate
Auto Trait Implementations§
impl Freeze for LeftRoomUpdate
impl RefUnwindSafe for LeftRoomUpdate
impl Send for LeftRoomUpdate
impl Sync for LeftRoomUpdate
impl Unpin for LeftRoomUpdate
impl UnwindSafe for LeftRoomUpdate
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