pub struct RoomDetails {
selected_tab: SelectedTab,
}Fields§
§selected_tab: SelectedTabImplementations§
Source§impl RoomDetails
impl RoomDetails
Sourcepub fn with_events_as_selected() -> Self
pub fn with_events_as_selected() -> Self
Create a new RoomDetails struct with the SelectedTab::Events as
the selected tab.
Sourcepub fn with_receipts_as_selected() -> Self
pub fn with_receipts_as_selected() -> Self
Create a new RoomDetails struct with the
SelectedTab::ReadReceipts as the selected tab.
Sourcepub fn with_chunks_as_selected() -> Self
pub fn with_chunks_as_selected() -> Self
Create a new RoomDetails struct with the
SelectedTab::LinkedChunks as the selected tab.
pub fn handle_key_press(&mut self, event: KeyEvent) -> ShouldExit
fn cycle_next_tab(&mut self)
fn cycle_prev_tab(&mut self)
fn next_tab(&mut self)
fn previous_tab(&mut self)
Trait Implementations§
Source§impl Default for RoomDetails
impl Default for RoomDetails
Source§fn default() -> RoomDetails
fn default() -> RoomDetails
Returns the “default value” for a type. Read more
Source§impl<'a> StatefulWidget for &'a mut RoomDetails
impl<'a> StatefulWidget for &'a mut RoomDetails
Source§type State = DetailsState<'a>
type State = DetailsState<'a>
State associated with the stateful widget. Read more
Auto Trait Implementations§
impl Freeze for RoomDetails
impl RefUnwindSafe for RoomDetails
impl Send for RoomDetails
impl Sync for RoomDetails
impl Unpin for RoomDetails
impl UnwindSafe for RoomDetails
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