Struct multiverse::App

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pub(crate) struct App {
    pub(crate) client: Client,
    pub(crate) sync_service: Arc<SyncService>,
    pub(crate) ui_rooms: Arc<Mutex<HashMap<OwnedRoomId, Room>>>,
    pub(crate) timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>,
    pub(crate) room_list_entries: StatefulList<RoomListEntry>,
    pub(crate) listen_task: JoinHandle<()>,
    pub(crate) last_status_message: Arc<Mutex<Option<String>>>,
    pub(crate) clear_status_message: Option<JoinHandle<()>>,
    pub(crate) details_mode: DetailsMode,
    pub(crate) current_room_subscription: Option<Room>,
    pub(crate) current_pagination: Arc<Mutex<Option<JoinHandle<()>>>>,
}

Fields§

§client: Client

Reference to the main SDK client.

§sync_service: Arc<SyncService>

The sync service used for synchronizing events.

§ui_rooms: Arc<Mutex<HashMap<OwnedRoomId, Room>>>

Room list service rooms known to the app.

§timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>

Timelines data structures for each room.

§room_list_entries: StatefulList<RoomListEntry>

Ratatui’s list of room list entries.

§listen_task: JoinHandle<()>

Task listening to room list service changes, and spawning timelines.

§last_status_message: Arc<Mutex<Option<String>>>

Content of the latest status message, if set.

§clear_status_message: Option<JoinHandle<()>>

A task to automatically clear the status message in N seconds, if set.

§details_mode: DetailsMode

What’s shown in the details view, aka the right panel.

§current_room_subscription: Option<Room>

The current room that’s subscribed to in the room list’s sliding sync.

§current_pagination: Arc<Mutex<Option<JoinHandle<()>>>>

Implementations§

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impl App

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pub(crate) async fn new(client: Client) -> Result<Self>

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impl App

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pub(crate) fn set_status_message(&mut self, status: String)

Set the current status message (displayed at the bottom), for a few seconds.

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pub(crate) async fn mark_as_read(&mut self)

Mark the currently selected room as read.

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pub(crate) async fn back_paginate(&mut self)

Run a small back-pagination (expect a batch of 20 events, continue until we get 10 timeline items or hit the timeline start).

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pub(crate) fn get_selected_room_id( &self, selected: Option<usize> ) -> Option<OwnedRoomId>

Returns the currently selected room id, if any.

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pub(crate) fn subscribe_to_selected_room(&mut self, selected: usize)

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pub(crate) async fn render_loop( &mut self, terminal: Terminal<impl Backend> ) -> Result<()>

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pub(crate) async fn run( &mut self, terminal: Terminal<impl Backend> ) -> Result<()>

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impl App

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pub(crate) fn render_title(&self, area: Rect, buf: &mut Buffer)

Render the top square (title of the program).

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pub(crate) fn render_left(&mut self, area: Rect, buf: &mut Buffer)

Renders the left part of the screen, that is, the list of rooms.

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pub(crate) fn render_right(&mut self, area: Rect, buf: &mut Buffer)

Render the right part of the screen, showing the details of the current view.

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pub(crate) fn render_timeline( &mut self, room_id: &RoomId, inner_block: Block<'_>, inner_area: Rect, buf: &mut Buffer ) -> bool

Renders the list of timeline items for the given room.

Render the bottom part of the screen, with a status message if one is set, or a default help message otherwise.

Trait Implementations§

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impl Widget for &mut App

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fn render(self, area: Rect, buf: &mut Buffer)

Render the whole app.

Auto Trait Implementations§

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impl Freeze for App

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impl !RefUnwindSafe for App

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impl Send for App

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impl Sync for App

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impl Unpin for App

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impl !UnwindSafe for App

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impl<T> Any for T
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Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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