pub(crate) struct App {
pub(crate) client: Client,
pub(crate) sync_service: Arc<SyncService>,
pub(crate) timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>,
pub(crate) room_list: RoomList,
pub(crate) room_view: RoomView,
pub(crate) listen_task: JoinHandle<()>,
pub(crate) status: Status,
pub(crate) state: AppState,
pub(crate) last_tick: Instant,
}
Fields§
§client: Client
Reference to the main SDK client.
sync_service: Arc<SyncService>
The sync service used for synchronizing events.
timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>
Timelines data structures for each room.
room_list: RoomList
The room list widget on the left-hand side of the screen.
room_view: RoomView
A view displaying the contents of the selected room, the widget on the right-hand side of the screen.
listen_task: JoinHandle<()>
Task listening to room list service changes, and spawning timelines.
status: Status
The status widet at the bottom of the screen.
state: AppState
§last_tick: Instant
Implementations§
Source§impl App
impl App
pub(crate) const TICK_RATE: Duration
pub(crate) async fn new(client: Client) -> Result<Self>
pub(crate) async fn listen_task( rooms: Arc<Mutex<Vector<Room>>>, room_infos: Arc<Mutex<HashMap<OwnedRoomId, ExtraRoomInfo>>>, ui_rooms: Arc<Mutex<HashMap<OwnedRoomId, Room>>>, timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>, all_rooms: RoomList, )
pub(crate) fn set_global_mode(&mut self, mode: GlobalMode)
pub(crate) async fn handle_global_event(&mut self, event: Event) -> Result<bool>
pub(crate) fn on_tick(&mut self)
pub(crate) async fn render_loop( &mut self, terminal: Terminal<impl Backend>, ) -> Result<()>
pub(crate) async fn run( &mut self, terminal: Terminal<impl Backend>, ) -> Result<()>
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for App
impl !RefUnwindSafe for App
impl Send for App
impl Sync for App
impl Unpin for App
impl !UnwindSafe for App
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