Struct multiverse::App
source · pub(crate) struct App {
pub(crate) client: Client,
pub(crate) sync_service: Arc<SyncService>,
pub(crate) ui_rooms: Arc<Mutex<HashMap<OwnedRoomId, Room>>>,
pub(crate) timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>,
pub(crate) room_list_rooms: StatefulList<Room>,
pub(crate) room_info: Arc<Mutex<HashMap<OwnedRoomId, ExtraRoomInfo>>>,
pub(crate) listen_task: JoinHandle<()>,
pub(crate) last_status_message: Arc<Mutex<Option<String>>>,
pub(crate) clear_status_message: Option<JoinHandle<()>>,
pub(crate) details_mode: DetailsMode,
pub(crate) current_room_subscription: Option<Room>,
pub(crate) current_pagination: Arc<Mutex<Option<JoinHandle<()>>>>,
}
Fields§
§client: Client
Reference to the main SDK client.
sync_service: Arc<SyncService>
The sync service used for synchronizing events.
ui_rooms: Arc<Mutex<HashMap<OwnedRoomId, Room>>>
Room list service rooms known to the app.
timelines: Arc<Mutex<HashMap<OwnedRoomId, Timeline>>>
Timelines data structures for each room.
room_list_rooms: StatefulList<Room>
Ratatui’s list of room list rooms.
room_info: Arc<Mutex<HashMap<OwnedRoomId, ExtraRoomInfo>>>
Extra information about rooms.
listen_task: JoinHandle<()>
Task listening to room list service changes, and spawning timelines.
last_status_message: Arc<Mutex<Option<String>>>
Content of the latest status message, if set.
clear_status_message: Option<JoinHandle<()>>
A task to automatically clear the status message in N seconds, if set.
details_mode: DetailsMode
What’s shown in the details view, aka the right panel.
current_room_subscription: Option<Room>
The current room that’s subscribed to in the room list’s sliding sync.
current_pagination: Arc<Mutex<Option<JoinHandle<()>>>>
Implementations§
source§impl App
impl App
sourcepub(crate) fn set_status_message(&mut self, status: String)
pub(crate) fn set_status_message(&mut self, status: String)
Set the current status message (displayed at the bottom), for a few seconds.
sourcepub(crate) async fn mark_as_read(&mut self)
pub(crate) async fn mark_as_read(&mut self)
Mark the currently selected room as read.
pub(crate) async fn toggle_reaction_to_latest_msg(&mut self)
sourcepub(crate) fn back_paginate(&mut self)
pub(crate) fn back_paginate(&mut self)
Run a small back-pagination (expect a batch of 20 events, continue until we get 10 timeline items or hit the timeline start).
sourcepub(crate) fn get_selected_room_id(
&self,
selected: Option<usize>,
) -> Option<OwnedRoomId>
pub(crate) fn get_selected_room_id( &self, selected: Option<usize>, ) -> Option<OwnedRoomId>
Returns the currently selected room id, if any.
pub(crate) fn subscribe_to_selected_room(&mut self, selected: usize)
pub(crate) async fn render_loop( &mut self, terminal: Terminal<impl Backend>, ) -> Result<()>
pub(crate) async fn run( &mut self, terminal: Terminal<impl Backend>, ) -> Result<()>
source§impl App
impl App
sourcepub(crate) fn render_title(&self, area: Rect, buf: &mut Buffer)
pub(crate) fn render_title(&self, area: Rect, buf: &mut Buffer)
Render the top square (title of the program).
sourcepub(crate) fn render_left(&mut self, area: Rect, buf: &mut Buffer)
pub(crate) fn render_left(&mut self, area: Rect, buf: &mut Buffer)
Renders the left part of the screen, that is, the list of rooms.
sourcepub(crate) fn render_right(&mut self, area: Rect, buf: &mut Buffer)
pub(crate) fn render_right(&mut self, area: Rect, buf: &mut Buffer)
Render the right part of the screen, showing the details of the current view.
sourcepub(crate) fn render_timeline(
&mut self,
room_id: &RoomId,
inner_block: Block<'_>,
inner_area: Rect,
buf: &mut Buffer,
) -> bool
pub(crate) fn render_timeline( &mut self, room_id: &RoomId, inner_block: Block<'_>, inner_area: Rect, buf: &mut Buffer, ) -> bool
Renders the list of timeline items for the given room.
Render the bottom part of the screen, with a status message if one is set, or a default help message otherwise.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for App
impl !RefUnwindSafe for App
impl Send for App
impl Sync for App
impl Unpin for App
impl !UnwindSafe for App
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