matrix_sdk_ui/room_list_service/state.rs
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// Copyright 2023 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for that specific language governing permissions and
// limitations under the License.
//! States and actions for the `RoomList` state machine.
use std::{
future::ready,
sync::Mutex,
time::{Duration, Instant},
};
use eyeball::{SharedObservable, Subscriber};
use matrix_sdk::{sliding_sync::Range, SlidingSync, SlidingSyncMode};
use super::Error;
pub const ALL_ROOMS_LIST_NAME: &str = "all_rooms";
/// The state of the [`super::RoomList`].
#[derive(Clone, Debug, PartialEq)]
pub enum State {
/// That's the first initial state.
Init,
/// At this state, the first rooms have been synced.
SettingUp,
/// At this state, the system is recovering from `Error` or `Terminated`.
/// It's similar to `SettingUp` but some lists may already exist, actions
/// are then slightly different.
Recovering,
/// At this state, all rooms are syncing.
Running,
/// At this state, the sync has been stopped because an error happened.
Error { from: Box<State> },
/// At this state, the sync has been stopped because it was requested.
Terminated { from: Box<State> },
}
/// Default value for `StateMachine::state_lifespan`.
const DEFAULT_STATE_LIFESPAN: Duration = Duration::from_secs(1800);
/// The state machine used to transition between the [`State`]s.
#[derive(Debug)]
pub struct StateMachine {
/// The current state of the `RoomListService`.
state: SharedObservable<State>,
/// Last time the state has been updated.
///
/// When the state has not been updated since a long time, we want to enter
/// the [`State::Recovering`] state. Why do we need to do that? Because in
/// some cases, the user might have received many updates between two
/// distant syncs. If the sliding sync list range was too large, like
/// 0..=499, the next sync is likely to be heavy and potentially slow.
/// In this case, it's preferable to jump back onto `Recovering`, which will
/// reset the range, so that the next sync will be fast for the client.
///
/// To be used in coordination with `Self::state_lifespan`.
///
/// This mutex is only taken for short periods of time, so it's sync.
last_state_update_time: Mutex<Instant>,
/// The maximum time before considering the state as “too old”.
///
/// To be used in coordination with `Self::last_state_update_time`.
state_lifespan: Duration,
}
impl StateMachine {
pub(super) fn new() -> Self {
StateMachine {
state: SharedObservable::new(State::Init),
last_state_update_time: Mutex::new(Instant::now()),
state_lifespan: DEFAULT_STATE_LIFESPAN,
}
}
/// Get the current state.
pub(super) fn get(&self) -> State {
self.state.get()
}
/// Set the new state.
///
/// Setting a new state will update `Self::last_state_update`.
pub(super) fn set(&self, state: State) {
let mut last_state_update_time = self.last_state_update_time.lock().unwrap();
*last_state_update_time = Instant::now();
self.state.set(state);
}
/// Subscribe to state updates.
pub fn subscribe(&self) -> Subscriber<State> {
self.state.subscribe()
}
/// Transition to the next state, and execute the associated transition's
/// [`Actions`].
pub(super) async fn next(&self, sliding_sync: &SlidingSync) -> Result<State, Error> {
use State::*;
let next_state = match self.get() {
Init => SettingUp,
SettingUp | Recovering => {
set_all_rooms_to_growing_sync_mode(sliding_sync).await?;
Running
}
Running => {
// We haven't changed the state for a while, we go back to `Recovering` to avoid
// requesting potentially large data. See `Self::last_state_update` to learn
// the details.
if self.last_state_update_time.lock().unwrap().elapsed() > self.state_lifespan {
set_all_rooms_to_selective_sync_mode(sliding_sync).await?;
Recovering
} else {
Running
}
}
Error { from: previous_state } | Terminated { from: previous_state } => {
match previous_state.as_ref() {
// Unreachable state.
Error { .. } | Terminated { .. } => {
unreachable!(
"It's impossible to reach `Error` or `Terminated` from `Error` or `Terminated`"
);
}
// If the previous state was `Running`, we enter the `Recovering` state.
Running => {
set_all_rooms_to_selective_sync_mode(sliding_sync).await?;
Recovering
}
// Jump back to the previous state that led to this termination.
state => state.to_owned(),
}
}
};
Ok(next_state)
}
}
async fn set_all_rooms_to_growing_sync_mode(sliding_sync: &SlidingSync) -> Result<(), Error> {
sliding_sync
.on_list(ALL_ROOMS_LIST_NAME, |list| {
list.set_sync_mode(SlidingSyncMode::new_growing(ALL_ROOMS_DEFAULT_GROWING_BATCH_SIZE));
ready(())
})
.await
.ok_or_else(|| Error::UnknownList(ALL_ROOMS_LIST_NAME.to_owned()))
}
async fn set_all_rooms_to_selective_sync_mode(sliding_sync: &SlidingSync) -> Result<(), Error> {
sliding_sync
.on_list(ALL_ROOMS_LIST_NAME, |list| {
list.set_sync_mode(
SlidingSyncMode::new_selective().add_range(ALL_ROOMS_DEFAULT_SELECTIVE_RANGE),
);
ready(())
})
.await
.ok_or_else(|| Error::UnknownList(ALL_ROOMS_LIST_NAME.to_owned()))
}
/// Default `batch_size` for the selective sync-mode of the
/// `ALL_ROOMS_LIST_NAME` list.
pub const ALL_ROOMS_DEFAULT_SELECTIVE_RANGE: Range = 0..=19;
/// Default `batch_size` for the growing sync-mode of the `ALL_ROOMS_LIST_NAME`
/// list.
pub const ALL_ROOMS_DEFAULT_GROWING_BATCH_SIZE: u32 = 100;
#[cfg(test)]
mod tests {
use matrix_sdk_test::async_test;
use tokio::time::sleep;
use super::{super::tests::new_room_list, *};
#[async_test]
async fn test_states() -> Result<(), Error> {
let room_list = new_room_list().await?;
let sliding_sync = room_list.sliding_sync();
let state_machine = StateMachine::new();
// Hypothetical error.
{
state_machine.set(State::Error { from: Box::new(state_machine.get()) });
// Back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Init);
}
// Hypothetical termination.
{
state_machine.set(State::Terminated { from: Box::new(state_machine.get()) });
// Back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Init);
}
// Next state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::SettingUp);
// Hypothetical error.
{
state_machine.set(State::Error { from: Box::new(state_machine.get()) });
// Back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::SettingUp);
}
// Hypothetical termination.
{
state_machine.set(State::Terminated { from: Box::new(state_machine.get()) });
// Back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::SettingUp);
}
// Next state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
// Hypothetical error.
{
state_machine.set(State::Error { from: Box::new(state_machine.get()) });
// Jump to the **recovering** state!
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Recovering);
// Now, back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
}
// Hypothetical termination.
{
state_machine.set(State::Terminated { from: Box::new(state_machine.get()) });
// Jump to the **recovering** state!
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Recovering);
// Now, back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
}
// Hypothetical error when recovering.
{
state_machine.set(State::Error { from: Box::new(State::Recovering) });
// Back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Recovering);
}
// Hypothetical termination when recovering.
{
state_machine.set(State::Terminated { from: Box::new(State::Recovering) });
// Back to the previous state.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Recovering);
}
Ok(())
}
#[async_test]
async fn test_recover_state_after_delay() -> Result<(), Error> {
let room_list = new_room_list().await?;
let sliding_sync = room_list.sliding_sync();
let mut state_machine = StateMachine::new();
state_machine.state_lifespan = Duration::from_millis(50);
{
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::SettingUp);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
}
// Time passes.
sleep(Duration::from_millis(100)).await;
{
// Time has elapsed, time to recover.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Recovering);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
}
// Time passes, again. Just to test everything is going well.
sleep(Duration::from_millis(100)).await;
{
// Time has elapsed, time to recover.
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Recovering);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
state_machine.set(state_machine.next(sliding_sync).await?);
assert_eq!(state_machine.get(), State::Running);
}
Ok(())
}
#[async_test]
async fn test_action_set_all_rooms_list_to_growing_and_selective_sync_mode() -> Result<(), Error>
{
let room_list = new_room_list().await?;
let sliding_sync = room_list.sliding_sync();
// List is present, in Selective mode.
assert_eq!(
sliding_sync
.on_list(ALL_ROOMS_LIST_NAME, |list| ready(matches!(
list.sync_mode(),
SlidingSyncMode::Selective { ranges } if ranges == vec![ALL_ROOMS_DEFAULT_SELECTIVE_RANGE]
)))
.await,
Some(true)
);
// Run the action!
set_all_rooms_to_growing_sync_mode(sliding_sync).await.unwrap();
// List is still present, in Growing mode.
assert_eq!(
sliding_sync
.on_list(ALL_ROOMS_LIST_NAME, |list| ready(matches!(
list.sync_mode(),
SlidingSyncMode::Growing {
batch_size, ..
} if batch_size == ALL_ROOMS_DEFAULT_GROWING_BATCH_SIZE
)))
.await,
Some(true)
);
// Run the other action!
set_all_rooms_to_selective_sync_mode(sliding_sync).await.unwrap();
// List is still present, in Selective mode.
assert_eq!(
sliding_sync
.on_list(ALL_ROOMS_LIST_NAME, |list| ready(matches!(
list.sync_mode(),
SlidingSyncMode::Selective { ranges } if ranges == vec![ALL_ROOMS_DEFAULT_SELECTIVE_RANGE]
)))
.await,
Some(true)
);
Ok(())
}
}