matrix_sdk/client/mod.rs
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// Copyright 2020 Damir Jelić
// Copyright 2020 The Matrix.org Foundation C.I.C.
// Copyright 2022 Famedly GmbH
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::{
collections::{btree_map, BTreeMap},
fmt::{self, Debug},
future::{ready, Future},
pin::Pin,
sync::{Arc, Mutex as StdMutex, RwLock as StdRwLock, Weak},
};
use eyeball::{SharedObservable, Subscriber};
#[cfg(not(target_arch = "wasm32"))]
use eyeball_im::VectorDiff;
use futures_core::Stream;
#[cfg(not(target_arch = "wasm32"))]
use futures_util::StreamExt;
#[cfg(not(target_arch = "wasm32"))]
use imbl::Vector;
#[cfg(feature = "e2e-encryption")]
use matrix_sdk_base::crypto::store::LockableCryptoStore;
use matrix_sdk_base::{
event_cache::store::EventCacheStoreLock,
store::{DynStateStore, ServerCapabilities},
sync::{Notification, RoomUpdates},
BaseClient, RoomInfoNotableUpdate, RoomState, RoomStateFilter, SendOutsideWasm, SessionMeta,
StateStoreDataKey, StateStoreDataValue, SyncOutsideWasm,
};
#[cfg(feature = "e2e-encryption")]
use ruma::events::{room::encryption::RoomEncryptionEventContent, InitialStateEvent};
use ruma::{
api::{
client::{
account::whoami,
alias::{create_alias, get_alias},
device::{delete_devices, get_devices, update_device},
directory::{get_public_rooms, get_public_rooms_filtered},
discovery::{
get_capabilities::{self, Capabilities},
get_supported_versions,
},
error::ErrorKind,
filter::{create_filter::v3::Request as FilterUploadRequest, FilterDefinition},
knock::knock_room,
membership::{join_room_by_id, join_room_by_id_or_alias},
room::create_room,
session::login::v3::DiscoveryInfo,
sync::sync_events,
uiaa,
user_directory::search_users,
},
error::FromHttpResponseError,
MatrixVersion, OutgoingRequest,
},
assign,
push::Ruleset,
time::Instant,
DeviceId, OwnedDeviceId, OwnedEventId, OwnedRoomId, OwnedRoomOrAliasId, OwnedServerName,
RoomAliasId, RoomId, RoomOrAliasId, ServerName, UInt, UserId,
};
use serde::de::DeserializeOwned;
use tokio::sync::{broadcast, Mutex, OnceCell, RwLock, RwLockReadGuard};
use tracing::{debug, error, instrument, trace, warn, Instrument, Span};
use url::Url;
use self::futures::SendRequest;
#[cfg(feature = "experimental-oidc")]
use crate::oidc::Oidc;
#[cfg(feature = "experimental-sliding-sync")]
use crate::sliding_sync::Version as SlidingSyncVersion;
use crate::{
authentication::{AuthCtx, AuthData, ReloadSessionCallback, SaveSessionCallback},
config::RequestConfig,
deduplicating_handler::DeduplicatingHandler,
error::{HttpError, HttpResult},
event_cache::EventCache,
event_handler::{
EventHandler, EventHandlerContext, EventHandlerDropGuard, EventHandlerHandle,
EventHandlerStore, ObservableEventHandler, SyncEvent,
},
http_client::HttpClient,
matrix_auth::MatrixAuth,
notification_settings::NotificationSettings,
room_preview::RoomPreview,
send_queue::SendQueueData,
sync::{RoomUpdate, SyncResponse},
Account, AuthApi, AuthSession, Error, Media, Pusher, RefreshTokenError, Result, Room,
TransmissionProgress,
};
#[cfg(feature = "e2e-encryption")]
use crate::{
encryption::{Encryption, EncryptionData, EncryptionSettings, VerificationState},
store_locks::CrossProcessStoreLock,
};
mod builder;
pub(crate) mod futures;
pub use self::builder::{sanitize_server_name, ClientBuildError, ClientBuilder};
#[cfg(not(target_arch = "wasm32"))]
type NotificationHandlerFut = Pin<Box<dyn Future<Output = ()> + Send>>;
#[cfg(target_arch = "wasm32")]
type NotificationHandlerFut = Pin<Box<dyn Future<Output = ()>>>;
#[cfg(not(target_arch = "wasm32"))]
type NotificationHandlerFn =
Box<dyn Fn(Notification, Room, Client) -> NotificationHandlerFut + Send + Sync>;
#[cfg(target_arch = "wasm32")]
type NotificationHandlerFn = Box<dyn Fn(Notification, Room, Client) -> NotificationHandlerFut>;
/// Enum controlling if a loop running callbacks should continue or abort.
///
/// This is mainly used in the [`sync_with_callback`] method, the return value
/// of the provided callback controls if the sync loop should be exited.
///
/// [`sync_with_callback`]: #method.sync_with_callback
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LoopCtrl {
/// Continue running the loop.
Continue,
/// Break out of the loop.
Break,
}
/// Represents changes that can occur to a `Client`s `Session`.
#[derive(Debug, Clone, PartialEq)]
pub enum SessionChange {
/// The session's token is no longer valid.
UnknownToken {
/// Whether or not the session was soft logged out
soft_logout: bool,
},
/// The session's tokens have been refreshed.
TokensRefreshed,
}
/// An async/await enabled Matrix client.
///
/// All of the state is held in an `Arc` so the `Client` can be cloned freely.
#[derive(Clone)]
pub struct Client {
pub(crate) inner: Arc<ClientInner>,
}
#[derive(Default)]
pub(crate) struct ClientLocks {
/// Lock ensuring that only a single room may be marked as a DM at once.
/// Look at the [`Account::mark_as_dm()`] method for a more detailed
/// explanation.
pub(crate) mark_as_dm_lock: Mutex<()>,
/// Lock ensuring that only a single secret store is getting opened at the
/// same time.
///
/// This is important so we don't accidentally create multiple different new
/// default secret storage keys.
#[cfg(feature = "e2e-encryption")]
pub(crate) open_secret_store_lock: Mutex<()>,
/// Lock ensuring that we're only storing a single secret at a time.
///
/// Take a look at the [`SecretStore::put_secret`] method for a more
/// detailed explanation.
///
/// [`SecretStore::put_secret`]: crate::encryption::secret_storage::SecretStore::put_secret
#[cfg(feature = "e2e-encryption")]
pub(crate) store_secret_lock: Mutex<()>,
/// Lock ensuring that only one method at a time might modify our backup.
#[cfg(feature = "e2e-encryption")]
pub(crate) backup_modify_lock: Mutex<()>,
/// Lock ensuring that we're going to attempt to upload backups for a single
/// requester.
#[cfg(feature = "e2e-encryption")]
pub(crate) backup_upload_lock: Mutex<()>,
/// Handler making sure we only have one group session sharing request in
/// flight per room.
#[cfg(feature = "e2e-encryption")]
pub(crate) group_session_deduplicated_handler: DeduplicatingHandler<OwnedRoomId>,
/// Lock making sure we're only doing one key claim request at a time.
#[cfg(feature = "e2e-encryption")]
pub(crate) key_claim_lock: Mutex<()>,
/// Handler to ensure that only one members request is running at a time,
/// given a room.
pub(crate) members_request_deduplicated_handler: DeduplicatingHandler<OwnedRoomId>,
/// Handler to ensure that only one encryption state request is running at a
/// time, given a room.
pub(crate) encryption_state_deduplicated_handler: DeduplicatingHandler<OwnedRoomId>,
/// Deduplicating handler for sending read receipts. The string is an
/// internal implementation detail, see [`Self::send_single_receipt`].
pub(crate) read_receipt_deduplicated_handler: DeduplicatingHandler<(String, OwnedEventId)>,
#[cfg(feature = "e2e-encryption")]
pub(crate) cross_process_crypto_store_lock:
OnceCell<CrossProcessStoreLock<LockableCryptoStore>>,
/// Latest "generation" of data known by the crypto store.
///
/// This is a counter that only increments, set in the database (and can
/// wrap). It's incremented whenever some process acquires a lock for the
/// first time. *This assumes the crypto store lock is being held, to
/// avoid data races on writing to this value in the store*.
///
/// The current process will maintain this value in local memory and in the
/// DB over time. Observing a different value than the one read in
/// memory, when reading from the store indicates that somebody else has
/// written into the database under our feet.
///
/// TODO: this should live in the `OlmMachine`, since it's information
/// related to the lock. As of today (2023-07-28), we blow up the entire
/// olm machine when there's a generation mismatch. So storing the
/// generation in the olm machine would make the client think there's
/// *always* a mismatch, and that's why we need to store the generation
/// outside the `OlmMachine`.
#[cfg(feature = "e2e-encryption")]
pub(crate) crypto_store_generation: Arc<Mutex<Option<u64>>>,
}
pub(crate) struct ClientInner {
/// All the data related to authentication and authorization.
pub(crate) auth_ctx: Arc<AuthCtx>,
/// The URL of the server.
///
/// Not to be confused with the `Self::homeserver`. `server` is usually
/// the server part in a user ID, e.g. with `@mnt_io:matrix.org`, here
/// `matrix.org` is the server, whilst `matrix-client.matrix.org` is the
/// homeserver (at the time of writing — 2024-08-28).
///
/// This value is optional depending on how the `Client` has been built.
/// If it's been built from a homeserver URL directly, we don't know the
/// server. However, if the `Client` has been built from a server URL or
/// name, then the homeserver has been discovered, and we know both.
server: Option<Url>,
/// The URL of the homeserver to connect to.
///
/// This is the URL for the client-server Matrix API.
homeserver: StdRwLock<Url>,
#[cfg(feature = "experimental-sliding-sync")]
sliding_sync_version: StdRwLock<SlidingSyncVersion>,
/// The underlying HTTP client.
pub(crate) http_client: HttpClient,
/// User session data.
pub(super) base_client: BaseClient,
/// Server capabilities, either prefilled during building or fetched from
/// the server.
server_capabilities: RwLock<ClientServerCapabilities>,
/// Collection of locks individual client methods might want to use, either
/// to ensure that only a single call to a method happens at once or to
/// deduplicate multiple calls to a method.
pub(crate) locks: ClientLocks,
/// The cross-process store locks holder name.
///
/// The SDK provides cross-process store locks (see
/// [`matrix_sdk_common::store_locks::CrossProcessStoreLock`]). The
/// `holder_name` is the value used for all cross-process store locks
/// used by this `Client`.
///
/// If multiple `Client`s are running in different processes, this
/// value MUST be different for each `Client`.
cross_process_store_locks_holder_name: String,
/// A mapping of the times at which the current user sent typing notices,
/// keyed by room.
pub(crate) typing_notice_times: StdRwLock<BTreeMap<OwnedRoomId, Instant>>,
/// Event handlers. See `add_event_handler`.
pub(crate) event_handlers: EventHandlerStore,
/// Notification handlers. See `register_notification_handler`.
notification_handlers: RwLock<Vec<NotificationHandlerFn>>,
/// The sender-side of channels used to receive room updates.
pub(crate) room_update_channels: StdMutex<BTreeMap<OwnedRoomId, broadcast::Sender<RoomUpdate>>>,
/// The sender-side of a channel used to observe all the room updates of a
/// sync response.
pub(crate) room_updates_sender: broadcast::Sender<RoomUpdates>,
/// Whether the client should update its homeserver URL with the discovery
/// information present in the login response.
respect_login_well_known: bool,
/// An event that can be listened on to wait for a successful sync. The
/// event will only be fired if a sync loop is running. Can be used for
/// synchronization, e.g. if we send out a request to create a room, we can
/// wait for the sync to get the data to fetch a room object from the state
/// store.
pub(crate) sync_beat: event_listener::Event,
/// A central cache for events, inactive first.
///
/// It becomes active when [`EventCache::subscribe`] is called.
pub(crate) event_cache: OnceCell<EventCache>,
/// End-to-end encryption related state.
#[cfg(feature = "e2e-encryption")]
pub(crate) e2ee: EncryptionData,
/// The verification state of our own device.
#[cfg(feature = "e2e-encryption")]
pub(crate) verification_state: SharedObservable<VerificationState>,
/// Data related to the [`SendQueue`].
///
/// [`SendQueue`]: crate::send_queue::SendQueue
pub(crate) send_queue_data: Arc<SendQueueData>,
}
impl ClientInner {
/// Create a new `ClientInner`.
///
/// All the fields passed as parameters here are those that must be cloned
/// upon instantiation of a sub-client, e.g. a client specialized for
/// notifications.
#[allow(clippy::too_many_arguments)]
async fn new(
auth_ctx: Arc<AuthCtx>,
server: Option<Url>,
homeserver: Url,
#[cfg(feature = "experimental-sliding-sync")] sliding_sync_version: SlidingSyncVersion,
http_client: HttpClient,
base_client: BaseClient,
server_capabilities: ClientServerCapabilities,
respect_login_well_known: bool,
event_cache: OnceCell<EventCache>,
send_queue: Arc<SendQueueData>,
#[cfg(feature = "e2e-encryption")] encryption_settings: EncryptionSettings,
cross_process_store_locks_holder_name: String,
) -> Arc<Self> {
let client = Self {
server,
homeserver: StdRwLock::new(homeserver),
auth_ctx,
#[cfg(feature = "experimental-sliding-sync")]
sliding_sync_version: StdRwLock::new(sliding_sync_version),
http_client,
base_client,
locks: Default::default(),
cross_process_store_locks_holder_name,
server_capabilities: RwLock::new(server_capabilities),
typing_notice_times: Default::default(),
event_handlers: Default::default(),
notification_handlers: Default::default(),
room_update_channels: Default::default(),
// A single `RoomUpdates` is sent once per sync, so we assume that 32 is sufficient
// ballast for all observers to catch up.
room_updates_sender: broadcast::Sender::new(32),
respect_login_well_known,
sync_beat: event_listener::Event::new(),
event_cache,
send_queue_data: send_queue,
#[cfg(feature = "e2e-encryption")]
e2ee: EncryptionData::new(encryption_settings),
#[cfg(feature = "e2e-encryption")]
verification_state: SharedObservable::new(VerificationState::Unknown),
};
#[allow(clippy::let_and_return)]
let client = Arc::new(client);
#[cfg(feature = "e2e-encryption")]
client.e2ee.initialize_room_key_tasks(&client);
let _ = client
.event_cache
.get_or_init(|| async { EventCache::new(WeakClient::from_inner(&client)) })
.await;
client
}
}
#[cfg(not(tarpaulin_include))]
impl Debug for Client {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
write!(fmt, "Client")
}
}
impl Client {
/// Create a new [`Client`] that will use the given homeserver.
///
/// # Arguments
///
/// * `homeserver_url` - The homeserver that the client should connect to.
pub async fn new(homeserver_url: Url) -> Result<Self, ClientBuildError> {
Self::builder().homeserver_url(homeserver_url).build().await
}
/// Returns a subscriber that publishes an event every time the ignore user
/// list changes.
pub fn subscribe_to_ignore_user_list_changes(&self) -> Subscriber<Vec<String>> {
self.inner.base_client.subscribe_to_ignore_user_list_changes()
}
/// Create a new [`ClientBuilder`].
pub fn builder() -> ClientBuilder {
ClientBuilder::new()
}
pub(crate) fn base_client(&self) -> &BaseClient {
&self.inner.base_client
}
/// The underlying HTTP client.
pub fn http_client(&self) -> &reqwest::Client {
&self.inner.http_client.inner
}
pub(crate) fn locks(&self) -> &ClientLocks {
&self.inner.locks
}
/// The cross-process store locks holder name.
///
/// The SDK provides cross-process store locks (see
/// [`matrix_sdk_common::store_locks::CrossProcessStoreLock`]). The
/// `holder_name` is the value used for all cross-process store locks
/// used by this `Client`.
pub fn cross_process_store_locks_holder_name(&self) -> &str {
&self.inner.cross_process_store_locks_holder_name
}
/// Change the homeserver URL used by this client.
///
/// # Arguments
///
/// * `homeserver_url` - The new URL to use.
fn set_homeserver(&self, homeserver_url: Url) {
*self.inner.homeserver.write().unwrap() = homeserver_url;
}
/// Get the capabilities of the homeserver.
///
/// This method should be used to check what features are supported by the
/// homeserver.
///
/// # Examples
///
/// ```no_run
/// # use matrix_sdk::Client;
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://example.com")?;
/// let client = Client::new(homeserver).await?;
///
/// let capabilities = client.get_capabilities().await?;
///
/// if capabilities.change_password.enabled {
/// // Change password
/// }
/// # anyhow::Ok(()) };
/// ```
pub async fn get_capabilities(&self) -> HttpResult<Capabilities> {
let res = self.send(get_capabilities::v3::Request::new(), None).await?;
Ok(res.capabilities)
}
/// Get a copy of the default request config.
///
/// The default request config is what's used when sending requests if no
/// `RequestConfig` is explicitly passed to [`send`][Self::send] or another
/// function with such a parameter.
///
/// If the default request config was not customized through
/// [`ClientBuilder`] when creating this `Client`, the returned value will
/// be equivalent to [`RequestConfig::default()`].
pub fn request_config(&self) -> RequestConfig {
self.inner.http_client.request_config
}
/// Is the client logged in.
pub fn logged_in(&self) -> bool {
self.inner.base_client.logged_in()
}
/// The server used by the client.
///
/// See `Self::server` to learn more.
pub fn server(&self) -> Option<&Url> {
self.inner.server.as_ref()
}
/// The homeserver of the client.
pub fn homeserver(&self) -> Url {
self.inner.homeserver.read().unwrap().clone()
}
/// Get the sliding sync version.
#[cfg(feature = "experimental-sliding-sync")]
pub fn sliding_sync_version(&self) -> SlidingSyncVersion {
self.inner.sliding_sync_version.read().unwrap().clone()
}
/// Override the sliding sync version.
#[cfg(feature = "experimental-sliding-sync")]
pub fn set_sliding_sync_version(&self, version: SlidingSyncVersion) {
let mut lock = self.inner.sliding_sync_version.write().unwrap();
*lock = version;
}
/// Get the Matrix user session meta information.
///
/// If the client is currently logged in, this will return a
/// [`SessionMeta`] object which contains the user ID and device ID.
/// Otherwise it returns `None`.
pub fn session_meta(&self) -> Option<&SessionMeta> {
self.base_client().session_meta()
}
/// Returns a receiver that gets events for each room info update. To watch
/// for new events, use `receiver.resubscribe()`. Each event contains the
/// room and a boolean whether this event should trigger a room list update.
pub fn room_info_notable_update_receiver(&self) -> broadcast::Receiver<RoomInfoNotableUpdate> {
self.base_client().room_info_notable_update_receiver()
}
/// Performs a search for users.
/// The search is performed case-insensitively on user IDs and display names
///
/// # Arguments
///
/// * `search_term` - The search term for the search
/// * `limit` - The maximum number of results to return. Defaults to 10.
///
/// [user directory]: https://spec.matrix.org/v1.6/client-server-api/#user-directory
pub async fn search_users(
&self,
search_term: &str,
limit: u64,
) -> HttpResult<search_users::v3::Response> {
let mut request = search_users::v3::Request::new(search_term.to_owned());
if let Some(limit) = UInt::new(limit) {
request.limit = limit;
}
self.send(request, None).await
}
/// Get the user id of the current owner of the client.
pub fn user_id(&self) -> Option<&UserId> {
self.session_meta().map(|s| s.user_id.as_ref())
}
/// Get the device ID that identifies the current session.
pub fn device_id(&self) -> Option<&DeviceId> {
self.session_meta().map(|s| s.device_id.as_ref())
}
/// Get the current access token for this session, regardless of the
/// authentication API used to log in.
///
/// Will be `None` if the client has not been logged in.
pub fn access_token(&self) -> Option<String> {
self.inner.auth_ctx.auth_data.get()?.access_token()
}
/// Access the authentication API used to log in this client.
///
/// Will be `None` if the client has not been logged in.
pub fn auth_api(&self) -> Option<AuthApi> {
match self.inner.auth_ctx.auth_data.get()? {
AuthData::Matrix(_) => Some(AuthApi::Matrix(self.matrix_auth())),
#[cfg(feature = "experimental-oidc")]
AuthData::Oidc(_) => Some(AuthApi::Oidc(self.oidc())),
}
}
/// Get the whole session info of this client.
///
/// Will be `None` if the client has not been logged in.
///
/// Can be used with [`Client::restore_session`] to restore a previously
/// logged-in session.
pub fn session(&self) -> Option<AuthSession> {
match self.auth_api()? {
AuthApi::Matrix(api) => api.session().map(Into::into),
#[cfg(feature = "experimental-oidc")]
AuthApi::Oidc(api) => api.full_session().map(Into::into),
}
}
/// Get a reference to the state store.
pub fn store(&self) -> &DynStateStore {
self.base_client().store()
}
/// Get a reference to the event cache store.
pub fn event_cache_store(&self) -> &EventCacheStoreLock {
self.base_client().event_cache_store()
}
/// Access the native Matrix authentication API with this client.
pub fn matrix_auth(&self) -> MatrixAuth {
MatrixAuth::new(self.clone())
}
/// Get the account of the current owner of the client.
pub fn account(&self) -> Account {
Account::new(self.clone())
}
/// Get the encryption manager of the client.
#[cfg(feature = "e2e-encryption")]
pub fn encryption(&self) -> Encryption {
Encryption::new(self.clone())
}
/// Get the media manager of the client.
pub fn media(&self) -> Media {
Media::new(self.clone())
}
/// Get the pusher manager of the client.
pub fn pusher(&self) -> Pusher {
Pusher::new(self.clone())
}
/// Access the OpenID Connect API of the client.
#[cfg(feature = "experimental-oidc")]
pub fn oidc(&self) -> Oidc {
Oidc::new(self.clone())
}
/// Register a handler for a specific event type.
///
/// The handler is a function or closure with one or more arguments. The
/// first argument is the event itself. All additional arguments are
/// "context" arguments: They have to implement [`EventHandlerContext`].
/// This trait is named that way because most of the types implementing it
/// give additional context about an event: The room it was in, its raw form
/// and other similar things. As two exceptions to this,
/// [`Client`] and [`EventHandlerHandle`] also implement the
/// `EventHandlerContext` trait so you don't have to clone your client
/// into the event handler manually and a handler can decide to remove
/// itself.
///
/// Some context arguments are not universally applicable. A context
/// argument that isn't available for the given event type will result in
/// the event handler being skipped and an error being logged. The following
/// context argument types are only available for a subset of event types:
///
/// * [`Room`] is only available for room-specific events, i.e. not for
/// events like global account data events or presence events.
///
/// You can provide custom context via
/// [`add_event_handler_context`](Client::add_event_handler_context) and
/// then use [`Ctx<T>`](crate::event_handler::Ctx) to extract the context
/// into the event handler.
///
/// [`EventHandlerContext`]: crate::event_handler::EventHandlerContext
///
/// # Examples
///
/// ```no_run
/// use matrix_sdk::{
/// deserialized_responses::EncryptionInfo,
/// event_handler::Ctx,
/// ruma::{
/// events::{
/// macros::EventContent,
/// push_rules::PushRulesEvent,
/// room::{message::SyncRoomMessageEvent, topic::SyncRoomTopicEvent},
/// },
/// push::Action,
/// Int, MilliSecondsSinceUnixEpoch,
/// },
/// Client, Room,
/// };
/// use serde::{Deserialize, Serialize};
///
/// # async fn example(client: Client) {
/// client.add_event_handler(
/// |ev: SyncRoomMessageEvent, room: Room, client: Client| async move {
/// // Common usage: Room event plus room and client.
/// },
/// );
/// client.add_event_handler(
/// |ev: SyncRoomMessageEvent, room: Room, encryption_info: Option<EncryptionInfo>| {
/// async move {
/// // An `Option<EncryptionInfo>` parameter lets you distinguish between
/// // unencrypted events and events that were decrypted by the SDK.
/// }
/// },
/// );
/// client.add_event_handler(
/// |ev: SyncRoomMessageEvent, room: Room, push_actions: Vec<Action>| {
/// async move {
/// // A `Vec<Action>` parameter allows you to know which push actions
/// // are applicable for an event. For example, an event with
/// // `Action::SetTweak(Tweak::Highlight(true))` should be highlighted
/// // in the timeline.
/// }
/// },
/// );
/// client.add_event_handler(|ev: SyncRoomTopicEvent| async move {
/// // You can omit any or all arguments after the first.
/// });
///
/// // Registering a temporary event handler:
/// let handle = client.add_event_handler(|ev: SyncRoomMessageEvent| async move {
/// /* Event handler */
/// });
/// client.remove_event_handler(handle);
///
/// // Registering custom event handler context:
/// #[derive(Debug, Clone)] // The context will be cloned for event handler.
/// struct MyContext {
/// number: usize,
/// }
/// client.add_event_handler_context(MyContext { number: 5 });
/// client.add_event_handler(|ev: SyncRoomMessageEvent, context: Ctx<MyContext>| async move {
/// // Use the context
/// });
///
/// // Custom events work exactly the same way, you just need to declare
/// // the content struct and use the EventContent derive macro on it.
/// #[derive(Clone, Debug, Deserialize, Serialize, EventContent)]
/// #[ruma_event(type = "org.shiny_new_2fa.token", kind = MessageLike)]
/// struct TokenEventContent {
/// token: String,
/// #[serde(rename = "exp")]
/// expires_at: MilliSecondsSinceUnixEpoch,
/// }
///
/// client.add_event_handler(|ev: SyncTokenEvent, room: Room| async move {
/// todo!("Display the token");
/// });
///
/// // Event handler closures can also capture local variables.
/// // Make sure they are cheap to clone though, because they will be cloned
/// // every time the closure is called.
/// let data: std::sync::Arc<str> = "MyCustomIdentifier".into();
///
/// client.add_event_handler(move |ev: SyncRoomMessageEvent | async move {
/// println!("Calling the handler with identifier {data}");
/// });
/// # }
/// ```
pub fn add_event_handler<Ev, Ctx, H>(&self, handler: H) -> EventHandlerHandle
where
Ev: SyncEvent + DeserializeOwned + SendOutsideWasm + 'static,
H: EventHandler<Ev, Ctx>,
{
self.add_event_handler_impl(handler, None)
}
/// Register a handler for a specific room, and event type.
///
/// This method works the same way as
/// [`add_event_handler`][Self::add_event_handler], except that the handler
/// will only be called for events in the room with the specified ID. See
/// that method for more details on event handler functions.
///
/// `client.add_room_event_handler(room_id, hdl)` is equivalent to
/// `room.add_event_handler(hdl)`. Use whichever one is more convenient in
/// your use case.
pub fn add_room_event_handler<Ev, Ctx, H>(
&self,
room_id: &RoomId,
handler: H,
) -> EventHandlerHandle
where
Ev: SyncEvent + DeserializeOwned + SendOutsideWasm + 'static,
H: EventHandler<Ev, Ctx>,
{
self.add_event_handler_impl(handler, Some(room_id.to_owned()))
}
/// Observe a specific event type.
///
/// `Ev` represents the kind of event that will be observed. `Ctx`
/// represents the context that will come with the event. It relies on the
/// same mechanism as [`Client::add_event_handler`]. The main difference is
/// that it returns an [`ObservableEventHandler`] and doesn't require a
/// user-defined closure. It is possible to subscribe to the
/// [`ObservableEventHandler`] to get an [`EventHandlerSubscriber`], which
/// implements a [`Stream`]. The `Stream::Item` will be of type `(Ev,
/// Ctx)`.
///
/// Be careful that only the most recent value can be observed. Subscribers
/// are notified when a new value is sent, but there is no guarantee
/// that they will see all values.
///
/// # Example
///
/// Let's see a classical usage:
///
/// ```
/// use futures_util::StreamExt as _;
/// use matrix_sdk::{
/// ruma::{events::room::message::SyncRoomMessageEvent, push::Action},
/// Client, Room,
/// };
///
/// # async fn example(client: Client) -> Option<()> {
/// let observer =
/// client.observe_events::<SyncRoomMessageEvent, (Room, Vec<Action>)>();
///
/// let mut subscriber = observer.subscribe();
///
/// let (event, (room, push_actions)) = subscriber.next().await?;
/// # Some(())
/// # }
/// ```
///
/// Now let's see how to get several contexts that can be useful for you:
///
/// ```
/// use matrix_sdk::{
/// deserialized_responses::EncryptionInfo,
/// ruma::{
/// events::room::{
/// message::SyncRoomMessageEvent, topic::SyncRoomTopicEvent,
/// },
/// push::Action,
/// },
/// Client, Room,
/// };
///
/// # async fn example(client: Client) {
/// // Observe `SyncRoomMessageEvent` and fetch `Room` + `Client`.
/// let _ = client.observe_events::<SyncRoomMessageEvent, (Room, Client)>();
///
/// // Observe `SyncRoomMessageEvent` and fetch `Room` + `EncryptionInfo`
/// // to distinguish between unencrypted events and events that were decrypted
/// // by the SDK.
/// let _ = client
/// .observe_events::<SyncRoomMessageEvent, (Room, Option<EncryptionInfo>)>(
/// );
///
/// // Observe `SyncRoomMessageEvent` and fetch `Room` + push actions.
/// // For example, an event with `Action::SetTweak(Tweak::Highlight(true))`
/// // should be highlighted in the timeline.
/// let _ =
/// client.observe_events::<SyncRoomMessageEvent, (Room, Vec<Action>)>();
///
/// // Observe `SyncRoomTopicEvent` and fetch nothing else.
/// let _ = client.observe_events::<SyncRoomTopicEvent, ()>();
/// # }
/// ```
///
/// [`EventHandlerSubscriber`]: crate::event_handler::EventHandlerSubscriber
pub fn observe_events<Ev, Ctx>(&self) -> ObservableEventHandler<(Ev, Ctx)>
where
Ev: SyncEvent + DeserializeOwned + SendOutsideWasm + SyncOutsideWasm + 'static,
Ctx: EventHandlerContext + SendOutsideWasm + SyncOutsideWasm + 'static,
{
self.observe_room_events_impl(None)
}
/// Observe a specific room, and event type.
///
/// This method works the same way as [`Client::observe_events`], except
/// that the observability will only be applied for events in the room with
/// the specified ID. See that method for more details.
///
/// Be careful that only the most recent value can be observed. Subscribers
/// are notified when a new value is sent, but there is no guarantee
/// that they will see all values.
pub fn observe_room_events<Ev, Ctx>(
&self,
room_id: &RoomId,
) -> ObservableEventHandler<(Ev, Ctx)>
where
Ev: SyncEvent + DeserializeOwned + SendOutsideWasm + SyncOutsideWasm + 'static,
Ctx: EventHandlerContext + SendOutsideWasm + SyncOutsideWasm + 'static,
{
self.observe_room_events_impl(Some(room_id.to_owned()))
}
/// Shared implementation for `Client::observe_events` and
/// `Client::observe_room_events`.
fn observe_room_events_impl<Ev, Ctx>(
&self,
room_id: Option<OwnedRoomId>,
) -> ObservableEventHandler<(Ev, Ctx)>
where
Ev: SyncEvent + DeserializeOwned + SendOutsideWasm + SyncOutsideWasm + 'static,
Ctx: EventHandlerContext + SendOutsideWasm + SyncOutsideWasm + 'static,
{
// The default value is `None`. It becomes `Some((Ev, Ctx))` once it has a
// new value.
let shared_observable = SharedObservable::new(None);
ObservableEventHandler::new(
shared_observable.clone(),
self.event_handler_drop_guard(self.add_event_handler_impl(
move |event: Ev, context: Ctx| {
shared_observable.set(Some((event, context)));
ready(())
},
room_id,
)),
)
}
/// Remove the event handler associated with the handle.
///
/// Note that you **must not** call `remove_event_handler` from the
/// non-async part of an event handler, that is:
///
/// ```ignore
/// client.add_event_handler(|ev: SomeEvent, client: Client, handle: EventHandlerHandle| {
/// // âš this will cause a deadlock âš
/// client.remove_event_handler(handle);
///
/// async move {
/// // removing the event handler here is fine
/// client.remove_event_handler(handle);
/// }
/// })
/// ```
///
/// Note also that handlers that remove themselves will still execute with
/// events received in the same sync cycle.
///
/// # Arguments
///
/// `handle` - The [`EventHandlerHandle`] that is returned when
/// registering the event handler with [`Client::add_event_handler`].
///
/// # Examples
///
/// ```no_run
/// # use url::Url;
/// # use tokio::sync::mpsc;
/// #
/// # let homeserver = Url::parse("http://localhost:8080").unwrap();
/// #
/// use matrix_sdk::{
/// event_handler::EventHandlerHandle,
/// ruma::events::room::member::SyncRoomMemberEvent, Client,
/// };
/// #
/// # futures_executor::block_on(async {
/// # let client = matrix_sdk::Client::builder()
/// # .homeserver_url(homeserver)
/// # .server_versions([ruma::api::MatrixVersion::V1_0])
/// # .build()
/// # .await
/// # .unwrap();
///
/// client.add_event_handler(
/// |ev: SyncRoomMemberEvent,
/// client: Client,
/// handle: EventHandlerHandle| async move {
/// // Common usage: Check arriving Event is the expected one
/// println!("Expected RoomMemberEvent received!");
/// client.remove_event_handler(handle);
/// },
/// );
/// # });
/// ```
pub fn remove_event_handler(&self, handle: EventHandlerHandle) {
self.inner.event_handlers.remove(handle);
}
/// Create an [`EventHandlerDropGuard`] for the event handler identified by
/// the given handle.
///
/// When the returned value is dropped, the event handler will be removed.
pub fn event_handler_drop_guard(&self, handle: EventHandlerHandle) -> EventHandlerDropGuard {
EventHandlerDropGuard::new(handle, self.clone())
}
/// Add an arbitrary value for use as event handler context.
///
/// The value can be obtained in an event handler by adding an argument of
/// the type [`Ctx<T>`][crate::event_handler::Ctx].
///
/// If a value of the same type has been added before, it will be
/// overwritten.
///
/// # Examples
///
/// ```no_run
/// use matrix_sdk::{
/// event_handler::Ctx, ruma::events::room::message::SyncRoomMessageEvent,
/// Room,
/// };
/// # #[derive(Clone)]
/// # struct SomeType;
/// # fn obtain_gui_handle() -> SomeType { SomeType }
/// # let homeserver = url::Url::parse("http://localhost:8080").unwrap();
/// # futures_executor::block_on(async {
/// # let client = matrix_sdk::Client::builder()
/// # .homeserver_url(homeserver)
/// # .server_versions([ruma::api::MatrixVersion::V1_0])
/// # .build()
/// # .await
/// # .unwrap();
///
/// // Handle used to send messages to the UI part of the app
/// let my_gui_handle: SomeType = obtain_gui_handle();
///
/// client.add_event_handler_context(my_gui_handle.clone());
/// client.add_event_handler(
/// |ev: SyncRoomMessageEvent, room: Room, gui_handle: Ctx<SomeType>| {
/// async move {
/// // gui_handle.send(DisplayMessage { message: ev });
/// }
/// },
/// );
/// # });
/// ```
pub fn add_event_handler_context<T>(&self, ctx: T)
where
T: Clone + Send + Sync + 'static,
{
self.inner.event_handlers.add_context(ctx);
}
/// Register a handler for a notification.
///
/// Similar to [`Client::add_event_handler`], but only allows functions
/// or closures with exactly the three arguments [`Notification`], [`Room`],
/// [`Client`] for now.
pub async fn register_notification_handler<H, Fut>(&self, handler: H) -> &Self
where
H: Fn(Notification, Room, Client) -> Fut + SendOutsideWasm + SyncOutsideWasm + 'static,
Fut: Future<Output = ()> + SendOutsideWasm + 'static,
{
self.inner.notification_handlers.write().await.push(Box::new(
move |notification, room, client| Box::pin((handler)(notification, room, client)),
));
self
}
/// Subscribe to all updates for the room with the given ID.
///
/// The returned receiver will receive a new message for each sync response
/// that contains updates for that room.
pub fn subscribe_to_room_updates(&self, room_id: &RoomId) -> broadcast::Receiver<RoomUpdate> {
match self.inner.room_update_channels.lock().unwrap().entry(room_id.to_owned()) {
btree_map::Entry::Vacant(entry) => {
let (tx, rx) = broadcast::channel(8);
entry.insert(tx);
rx
}
btree_map::Entry::Occupied(entry) => entry.get().subscribe(),
}
}
/// Subscribe to all updates to all rooms, whenever any has been received in
/// a sync response.
pub fn subscribe_to_all_room_updates(&self) -> broadcast::Receiver<RoomUpdates> {
self.inner.room_updates_sender.subscribe()
}
pub(crate) async fn notification_handlers(
&self,
) -> RwLockReadGuard<'_, Vec<NotificationHandlerFn>> {
self.inner.notification_handlers.read().await
}
/// Get all the rooms the client knows about.
///
/// This will return the list of joined, invited, and left rooms.
pub fn rooms(&self) -> Vec<Room> {
self.base_client().rooms().into_iter().map(|room| Room::new(self.clone(), room)).collect()
}
/// Get all the rooms the client knows about, filtered by room state.
pub fn rooms_filtered(&self, filter: RoomStateFilter) -> Vec<Room> {
self.base_client()
.rooms_filtered(filter)
.into_iter()
.map(|room| Room::new(self.clone(), room))
.collect()
}
/// Get a stream of all the rooms, in addition to the existing rooms.
#[cfg(not(target_arch = "wasm32"))]
pub fn rooms_stream(&self) -> (Vector<Room>, impl Stream<Item = Vec<VectorDiff<Room>>> + '_) {
let (rooms, stream) = self.base_client().rooms_stream();
let map_room = |room| Room::new(self.clone(), room);
(
rooms.into_iter().map(map_room).collect(),
stream.map(move |diffs| diffs.into_iter().map(|diff| diff.map(map_room)).collect()),
)
}
/// Returns the joined rooms this client knows about.
pub fn joined_rooms(&self) -> Vec<Room> {
self.base_client()
.rooms_filtered(RoomStateFilter::JOINED)
.into_iter()
.map(|room| Room::new(self.clone(), room))
.collect()
}
/// Returns the invited rooms this client knows about.
pub fn invited_rooms(&self) -> Vec<Room> {
self.base_client()
.rooms_filtered(RoomStateFilter::INVITED)
.into_iter()
.map(|room| Room::new(self.clone(), room))
.collect()
}
/// Returns the left rooms this client knows about.
pub fn left_rooms(&self) -> Vec<Room> {
self.base_client()
.rooms_filtered(RoomStateFilter::LEFT)
.into_iter()
.map(|room| Room::new(self.clone(), room))
.collect()
}
/// Get a room with the given room id.
///
/// # Arguments
///
/// `room_id` - The unique id of the room that should be fetched.
pub fn get_room(&self, room_id: &RoomId) -> Option<Room> {
self.base_client().get_room(room_id).map(|room| Room::new(self.clone(), room))
}
/// Gets the preview of a room, whether the current user has joined it or
/// not.
pub async fn get_room_preview(
&self,
room_or_alias_id: &RoomOrAliasId,
via: Vec<OwnedServerName>,
) -> Result<RoomPreview> {
let room_id = match <&RoomId>::try_from(room_or_alias_id) {
Ok(room_id) => room_id.to_owned(),
Err(alias) => self.resolve_room_alias(alias).await?.room_id,
};
if let Some(room) = self.get_room(&room_id) {
// The cached data can only be trusted if the room is joined: for invite and
// knock rooms, no updates will be received for the rooms after the invite/knock
// action took place so we may have very out to date data for important fields
// such as `join_rule`
if room.state() == RoomState::Joined {
return Ok(RoomPreview::from_joined(&room).await);
}
}
RoomPreview::from_not_joined(self, room_id, room_or_alias_id, via).await
}
/// Resolve a room alias to a room id and a list of servers which know
/// about it.
///
/// # Arguments
///
/// `room_alias` - The room alias to be resolved.
pub async fn resolve_room_alias(
&self,
room_alias: &RoomAliasId,
) -> HttpResult<get_alias::v3::Response> {
let request = get_alias::v3::Request::new(room_alias.to_owned());
self.send(request, None).await
}
/// Checks if a room alias is not in use yet.
///
/// Returns:
/// - `Ok(true)` if the room alias is available.
/// - `Ok(false)` if it's not (the resolve alias request returned a `404`
/// status code).
/// - An `Err` otherwise.
pub async fn is_room_alias_available(&self, alias: &RoomAliasId) -> HttpResult<bool> {
match self.resolve_room_alias(alias).await {
// The room alias was resolved, so it's already in use.
Ok(_) => Ok(false),
Err(error) => {
match error.client_api_error_kind() {
// The room alias wasn't found, so it's available.
Some(ErrorKind::NotFound) => Ok(true),
_ => Err(error),
}
}
}
}
/// Creates a new room alias associated with a room.
pub async fn create_room_alias(&self, alias: &RoomAliasId, room_id: &RoomId) -> HttpResult<()> {
let request = create_alias::v3::Request::new(alias.to_owned(), room_id.to_owned());
self.send(request, None).await?;
Ok(())
}
/// Update the homeserver from the login response well-known if needed.
///
/// # Arguments
///
/// * `login_well_known` - The `well_known` field from a successful login
/// response.
pub(crate) fn maybe_update_login_well_known(&self, login_well_known: Option<&DiscoveryInfo>) {
if self.inner.respect_login_well_known {
if let Some(well_known) = login_well_known {
if let Ok(homeserver) = Url::parse(&well_known.homeserver.base_url) {
self.set_homeserver(homeserver);
}
}
}
}
/// Restore a session previously logged-in using one of the available
/// authentication APIs.
///
/// See the documentation of the corresponding authentication API's
/// `restore_session` method for more information.
///
/// # Panics
///
/// Panics if a session was already restored or logged in.
#[instrument(skip_all)]
pub async fn restore_session(&self, session: impl Into<AuthSession>) -> Result<()> {
let session = session.into();
match session {
AuthSession::Matrix(s) => Box::pin(self.matrix_auth().restore_session(s)).await,
#[cfg(feature = "experimental-oidc")]
AuthSession::Oidc(s) => Box::pin(self.oidc().restore_session(*s)).await,
}
}
pub(crate) async fn set_session_meta(
&self,
session_meta: SessionMeta,
#[cfg(feature = "e2e-encryption")] custom_account: Option<vodozemac::olm::Account>,
) -> Result<()> {
self.base_client()
.set_session_meta(
session_meta,
#[cfg(feature = "e2e-encryption")]
custom_account,
)
.await?;
Ok(())
}
/// Refresh the access token using the authentication API used to log into
/// this session.
///
/// See the documentation of the authentication API's `refresh_access_token`
/// method for more information.
pub async fn refresh_access_token(&self) -> Result<(), RefreshTokenError> {
let Some(auth_api) = self.auth_api() else {
return Err(RefreshTokenError::RefreshTokenRequired);
};
match auth_api {
AuthApi::Matrix(api) => {
trace!("Token refresh: Using the homeserver.");
Box::pin(api.refresh_access_token()).await?;
}
#[cfg(feature = "experimental-oidc")]
AuthApi::Oidc(api) => {
trace!("Token refresh: Using OIDC.");
Box::pin(api.refresh_access_token()).await?;
}
}
Ok(())
}
/// Get or upload a sync filter.
///
/// This method will either get a filter ID from the store or upload the
/// filter definition to the homeserver and return the new filter ID.
///
/// # Arguments
///
/// * `filter_name` - The unique name of the filter, this name will be used
/// locally to store and identify the filter ID returned by the server.
///
/// * `definition` - The filter definition that should be uploaded to the
/// server if no filter ID can be found in the store.
///
/// # Examples
///
/// ```no_run
/// # use matrix_sdk::{
/// # Client, config::SyncSettings,
/// # ruma::api::client::{
/// # filter::{
/// # FilterDefinition, LazyLoadOptions, RoomEventFilter, RoomFilter,
/// # },
/// # sync::sync_events::v3::Filter,
/// # }
/// # };
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://example.com").unwrap();
/// # let client = Client::new(homeserver).await.unwrap();
/// let mut filter = FilterDefinition::default();
///
/// // Let's enable member lazy loading.
/// filter.room.state.lazy_load_options =
/// LazyLoadOptions::Enabled { include_redundant_members: false };
///
/// let filter_id = client
/// .get_or_upload_filter("sync", filter)
/// .await
/// .unwrap();
///
/// let sync_settings = SyncSettings::new()
/// .filter(Filter::FilterId(filter_id));
///
/// let response = client.sync_once(sync_settings).await.unwrap();
/// # };
#[instrument(skip(self, definition))]
pub async fn get_or_upload_filter(
&self,
filter_name: &str,
definition: FilterDefinition,
) -> Result<String> {
if let Some(filter) = self.inner.base_client.get_filter(filter_name).await? {
debug!("Found filter locally");
Ok(filter)
} else {
debug!("Didn't find filter locally");
let user_id = self.user_id().ok_or(Error::AuthenticationRequired)?;
let request = FilterUploadRequest::new(user_id.to_owned(), definition);
let response = self.send(request, None).await?;
self.inner.base_client.receive_filter_upload(filter_name, &response).await?;
Ok(response.filter_id)
}
}
/// Join a room by `RoomId`.
///
/// Returns a `join_room_by_id::Response` consisting of the
/// joined rooms `RoomId`.
///
/// # Arguments
///
/// * `room_id` - The `RoomId` of the room to be joined.
pub async fn join_room_by_id(&self, room_id: &RoomId) -> Result<Room> {
let request = join_room_by_id::v3::Request::new(room_id.to_owned());
let response = self.send(request, None).await?;
let base_room = self.base_client().room_joined(&response.room_id).await?;
Ok(Room::new(self.clone(), base_room))
}
/// Join a room by `RoomId`.
///
/// Returns a `join_room_by_id_or_alias::Response` consisting of the
/// joined rooms `RoomId`.
///
/// # Arguments
///
/// * `alias` - The `RoomId` or `RoomAliasId` of the room to be joined. An
/// alias looks like `#name:example.com`.
pub async fn join_room_by_id_or_alias(
&self,
alias: &RoomOrAliasId,
server_names: &[OwnedServerName],
) -> Result<Room> {
let request = assign!(join_room_by_id_or_alias::v3::Request::new(alias.to_owned()), {
via: server_names.to_owned(),
});
let response = self.send(request, None).await?;
let base_room = self.base_client().room_joined(&response.room_id).await?;
Ok(Room::new(self.clone(), base_room))
}
/// Search the homeserver's directory of public rooms.
///
/// Sends a request to "_matrix/client/r0/publicRooms", returns
/// a `get_public_rooms::Response`.
///
/// # Arguments
///
/// * `limit` - The number of `PublicRoomsChunk`s in each response.
///
/// * `since` - Pagination token from a previous request.
///
/// * `server` - The name of the server, if `None` the requested server is
/// used.
///
/// # Examples
/// ```no_run
/// use matrix_sdk::Client;
/// # use url::Url;
/// # let homeserver = Url::parse("http://example.com").unwrap();
/// # let limit = Some(10);
/// # let since = Some("since token");
/// # let server = Some("servername.com".try_into().unwrap());
/// # async {
/// let mut client = Client::new(homeserver).await.unwrap();
///
/// client.public_rooms(limit, since, server).await;
/// # };
/// ```
#[cfg_attr(not(target_arch = "wasm32"), deny(clippy::future_not_send))]
pub async fn public_rooms(
&self,
limit: Option<u32>,
since: Option<&str>,
server: Option<&ServerName>,
) -> HttpResult<get_public_rooms::v3::Response> {
let limit = limit.map(UInt::from);
let request = assign!(get_public_rooms::v3::Request::new(), {
limit,
since: since.map(ToOwned::to_owned),
server: server.map(ToOwned::to_owned),
});
self.send(request, None).await
}
/// Create a room with the given parameters.
///
/// Sends a request to `/_matrix/client/r0/createRoom` and returns the
/// created room.
///
/// If you want to create a direct message with one specific user, you can
/// use [`create_dm`][Self::create_dm], which is more convenient than
/// assembling the [`create_room::v3::Request`] yourself.
///
/// If the `is_direct` field of the request is set to `true` and at least
/// one user is invited, the room will be automatically added to the direct
/// rooms in the account data.
///
/// # Examples
///
/// ```no_run
/// use matrix_sdk::{
/// ruma::api::client::room::create_room::v3::Request as CreateRoomRequest,
/// Client,
/// };
/// # use url::Url;
/// #
/// # async {
/// # let homeserver = Url::parse("http://example.com").unwrap();
/// let request = CreateRoomRequest::new();
/// let client = Client::new(homeserver).await.unwrap();
/// assert!(client.create_room(request).await.is_ok());
/// # };
/// ```
pub async fn create_room(&self, request: create_room::v3::Request) -> Result<Room> {
let invite = request.invite.clone();
let is_direct_room = request.is_direct;
let response = self.send(request, None).await?;
let base_room = self.base_client().get_or_create_room(&response.room_id, RoomState::Joined);
let joined_room = Room::new(self.clone(), base_room);
if is_direct_room && !invite.is_empty() {
if let Err(error) =
self.account().mark_as_dm(joined_room.room_id(), invite.as_slice()).await
{
// FIXME: Retry in the background
error!("Failed to mark room as DM: {error}");
}
}
Ok(joined_room)
}
/// Create a DM room.
///
/// Convenience shorthand for [`create_room`][Self::create_room] with the
/// given user being invited, the room marked `is_direct` and both the
/// creator and invitee getting the default maximum power level.
///
/// If the `e2e-encryption` feature is enabled, the room will also be
/// encrypted.
///
/// # Arguments
///
/// * `user_id` - The ID of the user to create a DM for.
pub async fn create_dm(&self, user_id: &UserId) -> Result<Room> {
#[cfg(feature = "e2e-encryption")]
let initial_state =
vec![InitialStateEvent::new(RoomEncryptionEventContent::with_recommended_defaults())
.to_raw_any()];
#[cfg(not(feature = "e2e-encryption"))]
let initial_state = vec![];
let request = assign!(create_room::v3::Request::new(), {
invite: vec![user_id.to_owned()],
is_direct: true,
preset: Some(create_room::v3::RoomPreset::TrustedPrivateChat),
initial_state,
});
self.create_room(request).await
}
/// Search the homeserver's directory for public rooms with a filter.
///
/// # Arguments
///
/// * `room_search` - The easiest way to create this request is using the
/// `get_public_rooms_filtered::Request` itself.
///
/// # Examples
///
/// ```no_run
/// # use url::Url;
/// # use matrix_sdk::Client;
/// # async {
/// # let homeserver = Url::parse("http://example.com")?;
/// use matrix_sdk::ruma::{
/// api::client::directory::get_public_rooms_filtered, directory::Filter,
/// };
/// # let mut client = Client::new(homeserver).await?;
///
/// let mut filter = Filter::new();
/// filter.generic_search_term = Some("rust".to_owned());
/// let mut request = get_public_rooms_filtered::v3::Request::new();
/// request.filter = filter;
///
/// let response = client.public_rooms_filtered(request).await?;
///
/// for room in response.chunk {
/// println!("Found room {room:?}");
/// }
/// # anyhow::Ok(()) };
/// ```
pub async fn public_rooms_filtered(
&self,
request: get_public_rooms_filtered::v3::Request,
) -> HttpResult<get_public_rooms_filtered::v3::Response> {
self.send(request, None).await
}
/// Send an arbitrary request to the server, without updating client state.
///
/// **Warning:** Because this method *does not* update the client state, it
/// is important to make sure that you account for this yourself, and
/// use wrapper methods where available. This method should *only* be
/// used if a wrapper method for the endpoint you'd like to use is not
/// available.
///
/// # Arguments
///
/// * `request` - A filled out and valid request for the endpoint to be hit
///
/// * `timeout` - An optional request timeout setting, this overrides the
/// default request setting if one was set.
///
/// # Examples
///
/// ```no_run
/// # use matrix_sdk::{Client, config::SyncSettings};
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let mut client = Client::new(homeserver).await?;
/// use matrix_sdk::ruma::{api::client::profile, user_id};
///
/// // First construct the request you want to make
/// // See https://docs.rs/ruma-client-api/latest/ruma_client_api/index.html
/// // for all available Endpoints
/// let user_id = user_id!("@example:localhost").to_owned();
/// let request = profile::get_profile::v3::Request::new(user_id);
///
/// // Start the request using Client::send()
/// let response = client.send(request, None).await?;
///
/// // Check the corresponding Response struct to find out what types are
/// // returned
/// # anyhow::Ok(()) };
/// ```
pub fn send<Request>(
&self,
request: Request,
config: Option<RequestConfig>,
) -> SendRequest<Request>
where
Request: OutgoingRequest + Clone + Debug,
HttpError: From<FromHttpResponseError<Request::EndpointError>>,
{
SendRequest {
client: self.clone(),
request,
config,
send_progress: Default::default(),
homeserver_override: None,
}
}
pub(crate) async fn send_inner<Request>(
&self,
request: Request,
config: Option<RequestConfig>,
homeserver_override: Option<String>,
send_progress: SharedObservable<TransmissionProgress>,
) -> HttpResult<Request::IncomingResponse>
where
Request: OutgoingRequest + Debug,
HttpError: From<FromHttpResponseError<Request::EndpointError>>,
{
let homeserver = match homeserver_override {
Some(hs) => hs,
None => self.homeserver().to_string(),
};
let access_token = self.access_token();
self.inner
.http_client
.send(
request,
config,
homeserver,
access_token.as_deref(),
&self.server_versions().await?,
send_progress,
)
.await
}
fn broadcast_unknown_token(&self, soft_logout: &bool) {
_ = self
.inner
.auth_ctx
.session_change_sender
.send(SessionChange::UnknownToken { soft_logout: *soft_logout });
}
/// Fetches server capabilities from network; no caching.
async fn fetch_server_capabilities(
&self,
) -> HttpResult<(Box<[MatrixVersion]>, BTreeMap<String, bool>)> {
let resp = self
.inner
.http_client
.send(
get_supported_versions::Request::new(),
None,
self.homeserver().to_string(),
None,
&[MatrixVersion::V1_0],
Default::default(),
)
.await?;
// Fill both unstable features and server versions at once.
let mut versions = resp.known_versions().collect::<Vec<_>>();
if versions.is_empty() {
versions.push(MatrixVersion::V1_0);
}
Ok((versions.into(), resp.unstable_features))
}
/// Load server capabilities from storage, or fetch them from network and
/// cache them.
async fn load_or_fetch_server_capabilities(
&self,
) -> HttpResult<(Box<[MatrixVersion]>, BTreeMap<String, bool>)> {
match self.store().get_kv_data(StateStoreDataKey::ServerCapabilities).await {
Ok(Some(stored)) => {
if let Some((versions, unstable_features)) =
stored.into_server_capabilities().and_then(|cap| cap.maybe_decode())
{
return Ok((versions.into(), unstable_features));
}
}
Ok(None) => {
// fallthrough: cache is empty
}
Err(err) => {
warn!("error when loading cached server capabilities: {err}");
// fallthrough to network.
}
}
let (versions, unstable_features) = self.fetch_server_capabilities().await?;
// Attempt to cache the result in storage.
{
let encoded = ServerCapabilities::new(&versions, unstable_features.clone());
if let Err(err) = self
.store()
.set_kv_data(
StateStoreDataKey::ServerCapabilities,
StateStoreDataValue::ServerCapabilities(encoded),
)
.await
{
warn!("error when caching server capabilities: {err}");
}
}
Ok((versions, unstable_features))
}
async fn get_or_load_and_cache_server_capabilities<
T,
F: Fn(&ClientServerCapabilities) -> Option<T>,
>(
&self,
f: F,
) -> HttpResult<T> {
let caps = &self.inner.server_capabilities;
if let Some(val) = f(&*caps.read().await) {
return Ok(val);
}
let mut guard = caps.write().await;
if let Some(val) = f(&guard) {
return Ok(val);
}
let (versions, unstable_features) = self.load_or_fetch_server_capabilities().await?;
guard.server_versions = Some(versions);
guard.unstable_features = Some(unstable_features);
// SAFETY: both fields were set above, so the function will always return some.
Ok(f(&guard).unwrap())
}
pub(crate) async fn server_versions(&self) -> HttpResult<Box<[MatrixVersion]>> {
self.get_or_load_and_cache_server_capabilities(|caps| caps.server_versions.clone()).await
}
/// Get unstable features from by fetching from the server or the cache.
///
/// # Examples
///
/// ```no_run
/// # use matrix_sdk::{Client, config::SyncSettings};
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let mut client = Client::new(homeserver).await?;
/// let unstable_features = client.unstable_features().await?;
/// let msc_x = unstable_features.get("msc_x").unwrap_or(&false);
/// # anyhow::Ok(()) };
/// ```
pub async fn unstable_features(&self) -> HttpResult<BTreeMap<String, bool>> {
self.get_or_load_and_cache_server_capabilities(|caps| caps.unstable_features.clone()).await
}
/// Empty the server version and unstable features cache.
///
/// Since the SDK caches server capabilities (versions and unstable
/// features), it's possible to have a stale entry in the cache. This
/// functions makes it possible to force reset it.
pub async fn reset_server_capabilities(&self) -> Result<()> {
// Empty the in-memory caches.
let mut guard = self.inner.server_capabilities.write().await;
guard.server_versions = None;
guard.unstable_features = None;
// Empty the store cache.
Ok(self.store().remove_kv_data(StateStoreDataKey::ServerCapabilities).await?)
}
/// Check whether MSC 4028 is enabled on the homeserver.
///
/// # Examples
///
/// ```no_run
/// # use matrix_sdk::{Client, config::SyncSettings};
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let mut client = Client::new(homeserver).await?;
/// let msc4028_enabled =
/// client.can_homeserver_push_encrypted_event_to_device().await?;
/// # anyhow::Ok(()) };
/// ```
pub async fn can_homeserver_push_encrypted_event_to_device(&self) -> HttpResult<bool> {
Ok(self.unstable_features().await?.get("org.matrix.msc4028").copied().unwrap_or(false))
}
/// Get information of all our own devices.
///
/// # Examples
///
/// ```no_run
/// # use matrix_sdk::{Client, config::SyncSettings};
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let mut client = Client::new(homeserver).await?;
/// let response = client.devices().await?;
///
/// for device in response.devices {
/// println!(
/// "Device: {} {}",
/// device.device_id,
/// device.display_name.as_deref().unwrap_or("")
/// );
/// }
/// # anyhow::Ok(()) };
/// ```
pub async fn devices(&self) -> HttpResult<get_devices::v3::Response> {
let request = get_devices::v3::Request::new();
self.send(request, None).await
}
/// Delete the given devices from the server.
///
/// # Arguments
///
/// * `devices` - The list of devices that should be deleted from the
/// server.
///
/// * `auth_data` - This request requires user interactive auth, the first
/// request needs to set this to `None` and will always fail with an
/// `UiaaResponse`. The response will contain information for the
/// interactive auth and the same request needs to be made but this time
/// with some `auth_data` provided.
///
/// ```no_run
/// # use matrix_sdk::{
/// # ruma::{api::client::uiaa, device_id},
/// # Client, Error, config::SyncSettings,
/// # };
/// # use serde_json::json;
/// # use url::Url;
/// # use std::collections::BTreeMap;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let mut client = Client::new(homeserver).await?;
/// let devices = &[device_id!("DEVICEID").to_owned()];
///
/// if let Err(e) = client.delete_devices(devices, None).await {
/// if let Some(info) = e.as_uiaa_response() {
/// let mut password = uiaa::Password::new(
/// uiaa::UserIdentifier::UserIdOrLocalpart("example".to_owned()),
/// "wordpass".to_owned(),
/// );
/// password.session = info.session.clone();
///
/// client
/// .delete_devices(devices, Some(uiaa::AuthData::Password(password)))
/// .await?;
/// }
/// }
/// # anyhow::Ok(()) };
pub async fn delete_devices(
&self,
devices: &[OwnedDeviceId],
auth_data: Option<uiaa::AuthData>,
) -> HttpResult<delete_devices::v3::Response> {
let mut request = delete_devices::v3::Request::new(devices.to_owned());
request.auth = auth_data;
self.send(request, None).await
}
/// Change the display name of a device owned by the current user.
///
/// Returns a `update_device::Response` which specifies the result
/// of the operation.
///
/// # Arguments
///
/// * `device_id` - The ID of the device to change the display name of.
/// * `display_name` - The new display name to set.
pub async fn rename_device(
&self,
device_id: &DeviceId,
display_name: &str,
) -> HttpResult<update_device::v3::Response> {
let mut request = update_device::v3::Request::new(device_id.to_owned());
request.display_name = Some(display_name.to_owned());
self.send(request, None).await
}
/// Synchronize the client's state with the latest state on the server.
///
/// ## Syncing Events
///
/// Messages or any other type of event need to be periodically fetched from
/// the server, this is achieved by sending a `/sync` request to the server.
///
/// The first sync is sent out without a [`token`]. The response of the
/// first sync will contain a [`next_batch`] field which should then be
/// used in the subsequent sync calls as the [`token`]. This ensures that we
/// don't receive the same events multiple times.
///
/// ## Long Polling
///
/// A sync should in the usual case always be in flight. The
/// [`SyncSettings`] have a [`timeout`] option, which controls how
/// long the server will wait for new events before it will respond.
/// The server will respond immediately if some new events arrive before the
/// timeout has expired. If no changes arrive and the timeout expires an
/// empty sync response will be sent to the client.
///
/// This method of sending a request that may not receive a response
/// immediately is called long polling.
///
/// ## Filtering Events
///
/// The number or type of messages and events that the client should receive
/// from the server can be altered using a [`Filter`].
///
/// Filters can be non-trivial and, since they will be sent with every sync
/// request, they may take up a bunch of unnecessary bandwidth.
///
/// Luckily filters can be uploaded to the server and reused using an unique
/// identifier, this can be achieved using the [`get_or_upload_filter()`]
/// method.
///
/// # Arguments
///
/// * `sync_settings` - Settings for the sync call, this allows us to set
/// various options to configure the sync:
/// * [`filter`] - To configure which events we receive and which get
/// [filtered] by the server
/// * [`timeout`] - To configure our [long polling] setup.
/// * [`token`] - To tell the server which events we already received
/// and where we wish to continue syncing.
/// * [`full_state`] - To tell the server that we wish to receive all
/// state events, regardless of our configured [`token`].
/// * [`set_presence`] - To tell the server to set the presence and to
/// which state.
///
/// # Examples
///
/// ```no_run
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let username = "";
/// # let password = "";
/// use matrix_sdk::{
/// config::SyncSettings,
/// ruma::events::room::message::OriginalSyncRoomMessageEvent, Client,
/// };
///
/// let client = Client::new(homeserver).await?;
/// client.matrix_auth().login_username(username, password).send().await?;
///
/// // Sync once so we receive the client state and old messages.
/// client.sync_once(SyncSettings::default()).await?;
///
/// // Register our handler so we start responding once we receive a new
/// // event.
/// client.add_event_handler(|ev: OriginalSyncRoomMessageEvent| async move {
/// println!("Received event {}: {:?}", ev.sender, ev.content);
/// });
///
/// // Now keep on syncing forever. `sync()` will use the stored sync token
/// // from our `sync_once()` call automatically.
/// client.sync(SyncSettings::default()).await;
/// # anyhow::Ok(()) };
/// ```
///
/// [`sync`]: #method.sync
/// [`SyncSettings`]: crate::config::SyncSettings
/// [`token`]: crate::config::SyncSettings#method.token
/// [`timeout`]: crate::config::SyncSettings#method.timeout
/// [`full_state`]: crate::config::SyncSettings#method.full_state
/// [`set_presence`]: ruma::presence::PresenceState
/// [`filter`]: crate::config::SyncSettings#method.filter
/// [`Filter`]: ruma::api::client::sync::sync_events::v3::Filter
/// [`next_batch`]: SyncResponse#structfield.next_batch
/// [`get_or_upload_filter()`]: #method.get_or_upload_filter
/// [long polling]: #long-polling
/// [filtered]: #filtering-events
#[instrument(skip(self))]
pub async fn sync_once(
&self,
sync_settings: crate::config::SyncSettings,
) -> Result<SyncResponse> {
// The sync might not return for quite a while due to the timeout.
// We'll see if there's anything crypto related to send out before we
// sync, i.e. if we closed our client after a sync but before the
// crypto requests were sent out.
//
// This will mostly be a no-op.
#[cfg(feature = "e2e-encryption")]
if let Err(e) = self.send_outgoing_requests().await {
error!(error = ?e, "Error while sending outgoing E2EE requests");
}
let request = assign!(sync_events::v3::Request::new(), {
filter: sync_settings.filter.map(|f| *f),
since: sync_settings.token,
full_state: sync_settings.full_state,
set_presence: sync_settings.set_presence,
timeout: sync_settings.timeout,
});
let mut request_config = self.request_config();
if let Some(timeout) = sync_settings.timeout {
request_config.timeout += timeout;
}
let response = self.send(request, Some(request_config)).await?;
let next_batch = response.next_batch.clone();
let response = self.process_sync(response).await?;
#[cfg(feature = "e2e-encryption")]
if let Err(e) = self.send_outgoing_requests().await {
error!(error = ?e, "Error while sending outgoing E2EE requests");
}
self.inner.sync_beat.notify(usize::MAX);
Ok(SyncResponse::new(next_batch, response))
}
/// Repeatedly synchronize the client state with the server.
///
/// This method will only return on error, if cancellation is needed
/// the method should be wrapped in a cancelable task or the
/// [`Client::sync_with_callback`] method can be used or
/// [`Client::sync_with_result_callback`] if you want to handle error
/// cases in the loop, too.
///
/// This method will internally call [`Client::sync_once`] in a loop.
///
/// This method can be used with the [`Client::add_event_handler`]
/// method to react to individual events. If you instead wish to handle
/// events in a bulk manner the [`Client::sync_with_callback`],
/// [`Client::sync_with_result_callback`] and
/// [`Client::sync_stream`] methods can be used instead. Those methods
/// repeatedly return the whole sync response.
///
/// # Arguments
///
/// * `sync_settings` - Settings for the sync call. *Note* that those
/// settings will be only used for the first sync call. See the argument
/// docs for [`Client::sync_once`] for more info.
///
/// # Return
/// The sync runs until an error occurs, returning with `Err(Error)`. It is
/// up to the user of the API to check the error and decide whether the sync
/// should continue or not.
///
/// # Examples
///
/// ```no_run
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let username = "";
/// # let password = "";
/// use matrix_sdk::{
/// config::SyncSettings,
/// ruma::events::room::message::OriginalSyncRoomMessageEvent, Client,
/// };
///
/// let client = Client::new(homeserver).await?;
/// client.matrix_auth().login_username(&username, &password).send().await?;
///
/// // Register our handler so we start responding once we receive a new
/// // event.
/// client.add_event_handler(|ev: OriginalSyncRoomMessageEvent| async move {
/// println!("Received event {}: {:?}", ev.sender, ev.content);
/// });
///
/// // Now keep on syncing forever. `sync()` will use the latest sync token
/// // automatically.
/// client.sync(SyncSettings::default()).await?;
/// # anyhow::Ok(()) };
/// ```
///
/// [argument docs]: #method.sync_once
/// [`sync_with_callback`]: #method.sync_with_callback
pub async fn sync(&self, sync_settings: crate::config::SyncSettings) -> Result<(), Error> {
self.sync_with_callback(sync_settings, |_| async { LoopCtrl::Continue }).await
}
/// Repeatedly call sync to synchronize the client state with the server.
///
/// # Arguments
///
/// * `sync_settings` - Settings for the sync call. *Note* that those
/// settings will be only used for the first sync call. See the argument
/// docs for [`Client::sync_once`] for more info.
///
/// * `callback` - A callback that will be called every time a successful
/// response has been fetched from the server. The callback must return a
/// boolean which signalizes if the method should stop syncing. If the
/// callback returns `LoopCtrl::Continue` the sync will continue, if the
/// callback returns `LoopCtrl::Break` the sync will be stopped.
///
/// # Return
/// The sync runs until an error occurs or the
/// callback indicates that the Loop should stop. If the callback asked for
/// a regular stop, the result will be `Ok(())` otherwise the
/// `Err(Error)` is returned.
///
/// # Examples
///
/// The following example demonstrates how to sync forever while sending all
/// the interesting events through a mpsc channel to another thread e.g. a
/// UI thread.
///
/// ```no_run
/// # use std::time::Duration;
/// # use matrix_sdk::{Client, config::SyncSettings, LoopCtrl};
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080").unwrap();
/// # let mut client = Client::new(homeserver).await.unwrap();
///
/// use tokio::sync::mpsc::channel;
///
/// let (tx, rx) = channel(100);
///
/// let sync_channel = &tx;
/// let sync_settings = SyncSettings::new()
/// .timeout(Duration::from_secs(30));
///
/// client
/// .sync_with_callback(sync_settings, |response| async move {
/// let channel = sync_channel;
/// for (room_id, room) in response.rooms.join {
/// for event in room.timeline.events {
/// channel.send(event).await.unwrap();
/// }
/// }
///
/// LoopCtrl::Continue
/// })
/// .await;
/// };
/// ```
#[instrument(skip_all)]
pub async fn sync_with_callback<C>(
&self,
sync_settings: crate::config::SyncSettings,
callback: impl Fn(SyncResponse) -> C,
) -> Result<(), Error>
where
C: Future<Output = LoopCtrl>,
{
self.sync_with_result_callback(sync_settings, |result| async {
Ok(callback(result?).await)
})
.await
}
/// Repeatedly call sync to synchronize the client state with the server.
///
/// # Arguments
///
/// * `sync_settings` - Settings for the sync call. *Note* that those
/// settings will be only used for the first sync call. See the argument
/// docs for [`Client::sync_once`] for more info.
///
/// * `callback` - A callback that will be called every time after a
/// response has been received, failure or not. The callback returns a
/// `Result<LoopCtrl, Error>`, too. When returning
/// `Ok(LoopCtrl::Continue)` the sync will continue, if the callback
/// returns `Ok(LoopCtrl::Break)` the sync will be stopped and the
/// function returns `Ok(())`. In case the callback can't handle the
/// `Error` or has a different malfunction, it can return an `Err(Error)`,
/// which results in the sync ending and the `Err(Error)` being returned.
///
/// # Return
/// The sync runs until an error occurs that the callback can't handle or
/// the callback indicates that the Loop should stop. If the callback
/// asked for a regular stop, the result will be `Ok(())` otherwise the
/// `Err(Error)` is returned.
///
/// _Note_: Lower-level configuration (e.g. for retries) are not changed by
/// this, and are handled first without sending the result to the
/// callback. Only after they have exceeded is the `Result` handed to
/// the callback.
///
/// # Examples
///
/// The following example demonstrates how to sync forever while sending all
/// the interesting events through a mpsc channel to another thread e.g. a
/// UI thread.
///
/// ```no_run
/// # use std::time::Duration;
/// # use matrix_sdk::{Client, config::SyncSettings, LoopCtrl};
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080").unwrap();
/// # let mut client = Client::new(homeserver).await.unwrap();
/// #
/// use tokio::sync::mpsc::channel;
///
/// let (tx, rx) = channel(100);
///
/// let sync_channel = &tx;
/// let sync_settings = SyncSettings::new()
/// .timeout(Duration::from_secs(30));
///
/// client
/// .sync_with_result_callback(sync_settings, |response| async move {
/// let channel = sync_channel;
/// let sync_response = response?;
/// for (room_id, room) in sync_response.rooms.join {
/// for event in room.timeline.events {
/// channel.send(event).await.unwrap();
/// }
/// }
///
/// Ok(LoopCtrl::Continue)
/// })
/// .await;
/// };
/// ```
#[instrument(skip(self, callback))]
pub async fn sync_with_result_callback<C>(
&self,
mut sync_settings: crate::config::SyncSettings,
callback: impl Fn(Result<SyncResponse, Error>) -> C,
) -> Result<(), Error>
where
C: Future<Output = Result<LoopCtrl, Error>>,
{
let mut last_sync_time: Option<Instant> = None;
if sync_settings.token.is_none() {
sync_settings.token = self.sync_token().await;
}
loop {
trace!("Syncing");
let result = self.sync_loop_helper(&mut sync_settings).await;
trace!("Running callback");
if callback(result).await? == LoopCtrl::Break {
trace!("Callback told us to stop");
break;
}
trace!("Done running callback");
Client::delay_sync(&mut last_sync_time).await
}
Ok(())
}
//// Repeatedly synchronize the client state with the server.
///
/// This method will internally call [`Client::sync_once`] in a loop and is
/// equivalent to the [`Client::sync`] method but the responses are provided
/// as an async stream.
///
/// # Arguments
///
/// * `sync_settings` - Settings for the sync call. *Note* that those
/// settings will be only used for the first sync call. See the argument
/// docs for [`Client::sync_once`] for more info.
///
/// # Examples
///
/// ```no_run
/// # use url::Url;
/// # async {
/// # let homeserver = Url::parse("http://localhost:8080")?;
/// # let username = "";
/// # let password = "";
/// use futures_util::StreamExt;
/// use matrix_sdk::{config::SyncSettings, Client};
///
/// let client = Client::new(homeserver).await?;
/// client.matrix_auth().login_username(&username, &password).send().await?;
///
/// let mut sync_stream =
/// Box::pin(client.sync_stream(SyncSettings::default()).await);
///
/// while let Some(Ok(response)) = sync_stream.next().await {
/// for room in response.rooms.join.values() {
/// for e in &room.timeline.events {
/// if let Ok(event) = e.raw().deserialize() {
/// println!("Received event {:?}", event);
/// }
/// }
/// }
/// }
///
/// # anyhow::Ok(()) };
/// ```
#[allow(unknown_lints, clippy::let_with_type_underscore)] // triggered by instrument macro
#[instrument(skip(self))]
pub async fn sync_stream(
&self,
mut sync_settings: crate::config::SyncSettings,
) -> impl Stream<Item = Result<SyncResponse>> + '_ {
let mut last_sync_time: Option<Instant> = None;
if sync_settings.token.is_none() {
sync_settings.token = self.sync_token().await;
}
let parent_span = Span::current();
async_stream::stream! {
loop {
yield self.sync_loop_helper(&mut sync_settings).instrument(parent_span.clone()).await;
Client::delay_sync(&mut last_sync_time).await
}
}
}
/// Get the current, if any, sync token of the client.
/// This will be None if the client didn't sync at least once.
pub(crate) async fn sync_token(&self) -> Option<String> {
self.inner.base_client.sync_token().await
}
/// Gets information about the owner of a given access token.
pub async fn whoami(&self) -> HttpResult<whoami::v3::Response> {
let request = whoami::v3::Request::new();
self.send(request, None).await
}
/// Subscribes a new receiver to client SessionChange broadcasts.
pub fn subscribe_to_session_changes(&self) -> broadcast::Receiver<SessionChange> {
let broadcast = &self.inner.auth_ctx.session_change_sender;
broadcast.subscribe()
}
/// Sets the save/restore session callbacks.
///
/// This is another mechanism to get synchronous updates to session tokens,
/// while [`Self::subscribe_to_session_changes`] provides an async update.
pub fn set_session_callbacks(
&self,
reload_session_callback: Box<ReloadSessionCallback>,
save_session_callback: Box<SaveSessionCallback>,
) -> Result<()> {
self.inner
.auth_ctx
.reload_session_callback
.set(reload_session_callback)
.map_err(|_| Error::MultipleSessionCallbacks)?;
self.inner
.auth_ctx
.save_session_callback
.set(save_session_callback)
.map_err(|_| Error::MultipleSessionCallbacks)?;
Ok(())
}
/// Get the notification settings of the current owner of the client.
pub async fn notification_settings(&self) -> NotificationSettings {
let ruleset = self.account().push_rules().await.unwrap_or_else(|_| Ruleset::new());
NotificationSettings::new(self.clone(), ruleset)
}
/// Create a new specialized `Client` that can process notifications.
///
/// See [`CrossProcessStoreLock::new`] to learn more about
/// `cross_process_store_locks_holder_name`.
///
/// [`CrossProcessStoreLock::new`]: matrix_sdk_common::store_locks::CrossProcessStoreLock::new
pub async fn notification_client(
&self,
cross_process_store_locks_holder_name: String,
) -> Result<Client> {
let client = Client {
inner: ClientInner::new(
self.inner.auth_ctx.clone(),
self.server().cloned(),
self.homeserver(),
#[cfg(feature = "experimental-sliding-sync")]
self.sliding_sync_version(),
self.inner.http_client.clone(),
self.inner
.base_client
.clone_with_in_memory_state_store(&cross_process_store_locks_holder_name)
.await?,
self.inner.server_capabilities.read().await.clone(),
self.inner.respect_login_well_known,
self.inner.event_cache.clone(),
self.inner.send_queue_data.clone(),
#[cfg(feature = "e2e-encryption")]
self.inner.e2ee.encryption_settings,
cross_process_store_locks_holder_name,
)
.await,
};
Ok(client)
}
/// The [`EventCache`] instance for this [`Client`].
pub fn event_cache(&self) -> &EventCache {
// SAFETY: always initialized in the `Client` ctor.
self.inner.event_cache.get().unwrap()
}
/// Waits until an at least partially synced room is received, and returns
/// it.
///
/// **Note: this function will loop endlessly until either it finds the room
/// or an externally set timeout happens.**
pub async fn await_room_remote_echo(&self, room_id: &RoomId) -> Room {
loop {
if let Some(room) = self.get_room(room_id) {
if room.is_state_partially_or_fully_synced() {
debug!("Found just created room!");
return room;
}
debug!("Room wasn't partially synced, waiting for sync beat to try again");
} else {
debug!("Room wasn't found, waiting for sync beat to try again");
}
self.inner.sync_beat.listen().await;
}
}
/// Knock on a room given its `room_id_or_alias` to ask for permission to
/// join it.
pub async fn knock(
&self,
room_id_or_alias: OwnedRoomOrAliasId,
reason: Option<String>,
server_names: Vec<OwnedServerName>,
) -> Result<Room> {
let request =
assign!(knock_room::v3::Request::new(room_id_or_alias), { reason, via: server_names });
let response = self.send(request, None).await?;
let base_room = self.inner.base_client.room_knocked(&response.room_id).await?;
Ok(Room::new(self.clone(), base_room))
}
}
/// A weak reference to the inner client, useful when trying to get a handle
/// on the owning client.
#[derive(Clone)]
pub(crate) struct WeakClient {
client: Weak<ClientInner>,
}
impl WeakClient {
/// Construct a [`WeakClient`] from a `Arc<ClientInner>`.
pub fn from_inner(client: &Arc<ClientInner>) -> Self {
Self { client: Arc::downgrade(client) }
}
/// Construct a [`WeakClient`] from a [`Client`].
pub fn from_client(client: &Client) -> Self {
Self::from_inner(&client.inner)
}
/// Attempts to get a [`Client`] from this [`WeakClient`].
pub fn get(&self) -> Option<Client> {
self.client.upgrade().map(|inner| Client { inner })
}
/// Gets the number of strong (`Arc`) pointers still pointing to this
/// client.
#[allow(dead_code)]
pub fn strong_count(&self) -> usize {
self.client.strong_count()
}
}
#[derive(Clone)]
struct ClientServerCapabilities {
/// The Matrix versions the server supports (well-known ones only).
server_versions: Option<Box<[MatrixVersion]>>,
/// The unstable features and their on/off state on the server.
unstable_features: Option<BTreeMap<String, bool>>,
}
// The http mocking library is not supported for wasm32
#[cfg(all(test, not(target_arch = "wasm32")))]
pub(crate) mod tests {
use std::{sync::Arc, time::Duration};
use assert_matches::assert_matches;
use futures_util::FutureExt;
use matrix_sdk_base::{
store::{MemoryStore, StoreConfig},
RoomState,
};
use matrix_sdk_test::{
async_test, test_json, JoinedRoomBuilder, StateTestEvent, SyncResponseBuilder,
DEFAULT_TEST_ROOM_ID,
};
#[cfg(target_arch = "wasm32")]
wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
use ruma::{
api::{client::room::create_room::v3::Request as CreateRoomRequest, MatrixVersion},
assign,
events::ignored_user_list::IgnoredUserListEventContent,
owned_room_id, room_alias_id, room_id, RoomId, ServerName, UserId,
};
use serde_json::json;
use tokio::{
spawn,
time::{sleep, timeout},
};
use url::Url;
use wiremock::{
matchers::{body_json, header, method, path, query_param_is_missing},
Mock, MockServer, ResponseTemplate,
};
use super::Client;
use crate::{
client::WeakClient,
config::{RequestConfig, SyncSettings},
test_utils::{
logged_in_client, mocks::MatrixMockServer, no_retry_test_client, set_client_session,
test_client_builder, test_client_builder_with_server,
},
Error,
};
#[async_test]
async fn test_account_data() {
let server = MockServer::start().await;
let client = logged_in_client(Some(server.uri())).await;
Mock::given(method("GET"))
.and(path("/_matrix/client/r0/sync".to_owned()))
.and(header("authorization", "Bearer 1234"))
.respond_with(ResponseTemplate::new(200).set_body_json(&*test_json::SYNC))
.mount(&server)
.await;
let sync_settings = SyncSettings::new().timeout(Duration::from_millis(3000));
let _response = client.sync_once(sync_settings).await.unwrap();
let content = client
.account()
.account_data::<IgnoredUserListEventContent>()
.await
.unwrap()
.unwrap()
.deserialize()
.unwrap();
assert_eq!(content.ignored_users.len(), 1);
}
#[async_test]
async fn test_successful_discovery() {
// Imagine this is `matrix.org`.
let server = MockServer::start().await;
// Imagine this is `matrix-client.matrix.org`.
let homeserver = MockServer::start().await;
// Imagine Alice has the user ID `@alice:matrix.org`.
let server_url = server.uri();
let domain = server_url.strip_prefix("http://").unwrap();
let alice = UserId::parse("@alice:".to_owned() + domain).unwrap();
// The `.well-known` is on the server (e.g. `matrix.org`).
Mock::given(method("GET"))
.and(path("/.well-known/matrix/client"))
.respond_with(ResponseTemplate::new(200).set_body_raw(
test_json::WELL_KNOWN.to_string().replace("HOMESERVER_URL", &homeserver.uri()),
"application/json",
))
.mount(&server)
.await;
// The `/versions` is on the homeserver (e.g. `matrix-client.matrix.org`).
Mock::given(method("GET"))
.and(path("/_matrix/client/versions"))
.respond_with(ResponseTemplate::new(200).set_body_json(&*test_json::VERSIONS))
.mount(&homeserver)
.await;
let client = Client::builder()
.insecure_server_name_no_tls(alice.server_name())
.build()
.await
.unwrap();
assert_eq!(client.server().unwrap(), &Url::parse(&server.uri()).unwrap());
assert_eq!(client.homeserver(), Url::parse(&homeserver.uri()).unwrap());
}
#[async_test]
async fn test_discovery_broken_server() {
let server = MockServer::start().await;
let server_url = server.uri();
let domain = server_url.strip_prefix("http://").unwrap();
let alice = UserId::parse("@alice:".to_owned() + domain).unwrap();
Mock::given(method("GET"))
.and(path("/.well-known/matrix/client"))
.respond_with(ResponseTemplate::new(404))
.mount(&server)
.await;
assert!(
Client::builder()
.insecure_server_name_no_tls(alice.server_name())
.build()
.await
.is_err(),
"Creating a client from a user ID should fail when the .well-known request fails."
);
}
#[async_test]
async fn test_room_creation() {
let server = MockServer::start().await;
let client = logged_in_client(Some(server.uri())).await;
let response = SyncResponseBuilder::default()
.add_joined_room(
JoinedRoomBuilder::default()
.add_state_event(StateTestEvent::Member)
.add_state_event(StateTestEvent::PowerLevels),
)
.build_sync_response();
client.inner.base_client.receive_sync_response(response).await.unwrap();
assert_eq!(client.homeserver(), Url::parse(&server.uri()).unwrap());
let room = client.get_room(&DEFAULT_TEST_ROOM_ID).unwrap();
assert_eq!(room.state(), RoomState::Joined);
}
#[async_test]
async fn test_retry_limit_http_requests() {
let server = MockServer::start().await;
let client = test_client_builder(Some(server.uri()))
.request_config(RequestConfig::new().retry_limit(3))
.build()
.await
.unwrap();
assert!(client.request_config().retry_limit.unwrap() == 3);
Mock::given(method("POST"))
.and(path("/_matrix/client/r0/login"))
.respond_with(ResponseTemplate::new(501))
.expect(3)
.mount(&server)
.await;
client.matrix_auth().login_username("example", "wordpass").send().await.unwrap_err();
}
#[async_test]
async fn test_retry_timeout_http_requests() {
// Keep this timeout small so that the test doesn't take long
let retry_timeout = Duration::from_secs(5);
let server = MockServer::start().await;
let client = test_client_builder(Some(server.uri()))
.request_config(RequestConfig::new().retry_timeout(retry_timeout))
.build()
.await
.unwrap();
assert!(client.request_config().retry_timeout.unwrap() == retry_timeout);
Mock::given(method("POST"))
.and(path("/_matrix/client/r0/login"))
.respond_with(ResponseTemplate::new(501))
.expect(2..)
.mount(&server)
.await;
client.matrix_auth().login_username("example", "wordpass").send().await.unwrap_err();
}
#[async_test]
async fn test_short_retry_initial_http_requests() {
let server = MockServer::start().await;
let client = test_client_builder(Some(server.uri())).build().await.unwrap();
Mock::given(method("POST"))
.and(path("/_matrix/client/r0/login"))
.respond_with(ResponseTemplate::new(501))
.expect(3..)
.mount(&server)
.await;
client.matrix_auth().login_username("example", "wordpass").send().await.unwrap_err();
}
#[async_test]
async fn test_no_retry_http_requests() {
let server = MockServer::start().await;
let client = logged_in_client(Some(server.uri())).await;
Mock::given(method("GET"))
.and(path("/_matrix/client/r0/devices"))
.respond_with(ResponseTemplate::new(501))
.expect(1)
.mount(&server)
.await;
client.devices().await.unwrap_err();
}
#[async_test]
async fn test_set_homeserver() {
let client = no_retry_test_client(Some("http://localhost".to_owned())).await;
assert_eq!(client.homeserver().as_ref(), "http://localhost/");
let homeserver = Url::parse("http://example.com/").unwrap();
client.set_homeserver(homeserver.clone());
assert_eq!(client.homeserver(), homeserver);
}
#[async_test]
async fn test_search_user_request() {
let server = MockServer::start().await;
let client = logged_in_client(Some(server.uri())).await;
Mock::given(method("POST"))
.and(path("_matrix/client/r0/user_directory/search"))
.and(body_json(&*test_json::search_users::SEARCH_USERS_REQUEST))
.respond_with(
ResponseTemplate::new(200)
.set_body_json(&*test_json::search_users::SEARCH_USERS_RESPONSE),
)
.mount(&server)
.await;
let response = client.search_users("test", 50).await.unwrap();
assert_eq!(response.results.len(), 1);
let result = &response.results[0];
assert_eq!(result.user_id.to_string(), "@test:example.me");
assert_eq!(result.display_name.clone().unwrap(), "Test");
assert_eq!(result.avatar_url.clone().unwrap().to_string(), "mxc://example.me/someid");
assert!(!response.limited);
}
#[async_test]
async fn test_request_unstable_features() {
let server = MockServer::start().await;
let client = logged_in_client(Some(server.uri())).await;
Mock::given(method("GET"))
.and(path("_matrix/client/versions"))
.respond_with(
ResponseTemplate::new(200).set_body_json(&*test_json::api_responses::VERSIONS),
)
.mount(&server)
.await;
let unstable_features = client.unstable_features().await.unwrap();
assert_eq!(unstable_features.get("org.matrix.e2e_cross_signing"), Some(&true));
assert_eq!(unstable_features.get("you.shall.pass"), None);
}
#[async_test]
async fn test_can_homeserver_push_encrypted_event_to_device() {
let server = MockServer::start().await;
let client = logged_in_client(Some(server.uri())).await;
Mock::given(method("GET"))
.and(path("_matrix/client/versions"))
.respond_with(
ResponseTemplate::new(200).set_body_json(&*test_json::api_responses::VERSIONS),
)
.mount(&server)
.await;
let msc4028_enabled = client.can_homeserver_push_encrypted_event_to_device().await.unwrap();
assert!(msc4028_enabled);
}
#[async_test]
async fn test_recently_visited_rooms() {
// Tracking recently visited rooms requires authentication
let client = no_retry_test_client(Some("http://localhost".to_owned())).await;
assert_matches!(
client.account().track_recently_visited_room(owned_room_id!("!alpha:localhost")).await,
Err(Error::AuthenticationRequired)
);
let client = logged_in_client(None).await;
let account = client.account();
// We should start off with an empty list
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 0);
// Tracking a valid room id should add it to the list
account.track_recently_visited_room(owned_room_id!("!alpha:localhost")).await.unwrap();
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 1);
assert_eq!(account.get_recently_visited_rooms().await.unwrap(), ["!alpha:localhost"]);
// And the existing list shouldn't be changed
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 1);
assert_eq!(account.get_recently_visited_rooms().await.unwrap(), ["!alpha:localhost"]);
// Tracking the same room again shouldn't change the list
account.track_recently_visited_room(owned_room_id!("!alpha:localhost")).await.unwrap();
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 1);
assert_eq!(account.get_recently_visited_rooms().await.unwrap(), ["!alpha:localhost"]);
// Tracking a second room should add it to the front of the list
account.track_recently_visited_room(owned_room_id!("!beta:localhost")).await.unwrap();
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 2);
assert_eq!(
account.get_recently_visited_rooms().await.unwrap(),
[room_id!("!beta:localhost"), room_id!("!alpha:localhost")]
);
// Tracking the first room yet again should move it to the front of the list
account.track_recently_visited_room(owned_room_id!("!alpha:localhost")).await.unwrap();
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 2);
assert_eq!(
account.get_recently_visited_rooms().await.unwrap(),
[room_id!("!alpha:localhost"), room_id!("!beta:localhost")]
);
// Tracking should be capped at 20
for n in 0..20 {
account
.track_recently_visited_room(RoomId::parse(format!("!{n}:localhost")).unwrap())
.await
.unwrap();
}
assert_eq!(account.get_recently_visited_rooms().await.unwrap().len(), 20);
// And the initial rooms should've been pushed out
let rooms = account.get_recently_visited_rooms().await.unwrap();
assert!(!rooms.contains(&owned_room_id!("!alpha:localhost")));
assert!(!rooms.contains(&owned_room_id!("!beta:localhost")));
// And the last tracked room should be the first
assert_eq!(rooms.first().unwrap(), room_id!("!19:localhost"));
}
#[async_test]
async fn test_client_no_cycle_with_event_cache() {
let client = logged_in_client(None).await;
// Wait for the init tasks to die.
sleep(Duration::from_secs(1)).await;
let weak_client = WeakClient::from_client(&client);
assert_eq!(weak_client.strong_count(), 1);
{
let room_id = room_id!("!room:example.org");
// Have the client know the room.
let response = SyncResponseBuilder::default()
.add_joined_room(JoinedRoomBuilder::new(room_id))
.build_sync_response();
client.inner.base_client.receive_sync_response(response).await.unwrap();
client.event_cache().subscribe().unwrap();
let (_room_event_cache, _drop_handles) =
client.get_room(room_id).unwrap().event_cache().await.unwrap();
}
drop(client);
// Give a bit of time for background tasks to die.
sleep(Duration::from_secs(1)).await;
// The weak client must be the last reference to the client now.
assert_eq!(weak_client.strong_count(), 0);
let client = weak_client.get();
assert!(
client.is_none(),
"too many strong references to the client: {}",
Arc::strong_count(&client.unwrap().inner)
);
}
#[async_test]
async fn test_server_capabilities_caching() {
let server = MockServer::start().await;
let server_url = server.uri();
let domain = server_url.strip_prefix("http://").unwrap();
let server_name = <&ServerName>::try_from(domain).unwrap();
Mock::given(method("GET"))
.and(path("/.well-known/matrix/client"))
.respond_with(ResponseTemplate::new(200).set_body_raw(
test_json::WELL_KNOWN.to_string().replace("HOMESERVER_URL", server_url.as_ref()),
"application/json",
))
.named("well known mock")
.expect(2)
.mount(&server)
.await;
let versions_mock = Mock::given(method("GET"))
.and(path("/_matrix/client/versions"))
.respond_with(ResponseTemplate::new(200).set_body_json(&*test_json::VERSIONS))
.named("first versions mock")
.expect(1)
.mount_as_scoped(&server)
.await;
let memory_store = Arc::new(MemoryStore::new());
let client = Client::builder()
.insecure_server_name_no_tls(server_name)
.store_config(
StoreConfig::new("cross-process-store-locks-holder-name".to_owned())
.state_store(memory_store.clone()),
)
.build()
.await
.unwrap();
assert_eq!(client.server_versions().await.unwrap().len(), 1);
// This second call hits the in-memory cache.
assert!(client
.server_versions()
.await
.unwrap()
.iter()
.any(|version| *version == MatrixVersion::V1_0));
drop(client);
let client = Client::builder()
.insecure_server_name_no_tls(server_name)
.store_config(
StoreConfig::new("cross-process-store-locks-holder-name".to_owned())
.state_store(memory_store.clone()),
)
.build()
.await
.unwrap();
// This third call hits the on-disk cache.
assert_eq!(
client.unstable_features().await.unwrap().get("org.matrix.e2e_cross_signing"),
Some(&true)
);
drop(versions_mock);
server.verify().await;
// Now, reset the cache, and observe the endpoint being called again once.
client.reset_server_capabilities().await.unwrap();
Mock::given(method("GET"))
.and(path("/_matrix/client/versions"))
.respond_with(ResponseTemplate::new(200).set_body_json(&*test_json::VERSIONS))
.expect(1)
.named("second versions mock")
.mount(&server)
.await;
// Hits network again.
assert_eq!(client.server_versions().await.unwrap().len(), 1);
// Hits in-memory cache again.
assert!(client
.server_versions()
.await
.unwrap()
.iter()
.any(|version| *version == MatrixVersion::V1_0));
}
#[async_test]
async fn test_no_network_doesnt_cause_infinite_retries() {
// Note: not `no_retry_test_client` or `logged_in_client` which uses the former,
// since we want infinite retries for transient errors.
let client =
test_client_builder(None).request_config(RequestConfig::new()).build().await.unwrap();
set_client_session(&client).await;
// We don't define a mock server on purpose here, so that the error is really a
// network error.
client.whoami().await.unwrap_err();
}
#[async_test]
async fn test_await_room_remote_echo_returns_the_room_if_it_was_already_synced() {
let (client_builder, server) = test_client_builder_with_server().await;
let client = client_builder.request_config(RequestConfig::new()).build().await.unwrap();
set_client_session(&client).await;
let builder = Mock::given(method("GET"))
.and(path("/_matrix/client/r0/sync"))
.and(header("authorization", "Bearer 1234"))
.and(query_param_is_missing("since"));
let room_id = room_id!("!room:example.org");
let joined_room_builder = JoinedRoomBuilder::new(room_id);
let mut sync_response_builder = SyncResponseBuilder::new();
sync_response_builder.add_joined_room(joined_room_builder);
let response_body = sync_response_builder.build_json_sync_response();
builder
.respond_with(ResponseTemplate::new(200).set_body_json(response_body))
.mount(&server)
.await;
client.sync_once(SyncSettings::default()).await.unwrap();
let room = client.await_room_remote_echo(room_id).now_or_never().unwrap();
assert_eq!(room.room_id(), room_id);
}
#[async_test]
async fn test_await_room_remote_echo_returns_the_room_when_it_is_ready() {
let (client_builder, server) = test_client_builder_with_server().await;
let client = client_builder.request_config(RequestConfig::new()).build().await.unwrap();
set_client_session(&client).await;
let builder = Mock::given(method("GET"))
.and(path("/_matrix/client/r0/sync"))
.and(header("authorization", "Bearer 1234"))
.and(query_param_is_missing("since"));
let room_id = room_id!("!room:example.org");
let joined_room_builder = JoinedRoomBuilder::new(room_id);
let mut sync_response_builder = SyncResponseBuilder::new();
sync_response_builder.add_joined_room(joined_room_builder);
let response_body = sync_response_builder.build_json_sync_response();
builder
.respond_with(ResponseTemplate::new(200).set_body_json(response_body))
.mount(&server)
.await;
let client = Arc::new(client);
// Perform the /sync request with a delay so it starts after the
// `await_room_remote_echo` call has happened
spawn({
let client = client.clone();
async move {
sleep(Duration::from_millis(100)).await;
client.sync_once(SyncSettings::default()).await.unwrap();
}
});
let room =
timeout(Duration::from_secs(10), client.await_room_remote_echo(room_id)).await.unwrap();
assert_eq!(room.room_id(), room_id);
}
#[async_test]
async fn test_await_room_remote_echo_will_timeout_if_no_room_is_found() {
let (client_builder, _) = test_client_builder_with_server().await;
let client = client_builder.request_config(RequestConfig::new()).build().await.unwrap();
set_client_session(&client).await;
let room_id = room_id!("!room:example.org");
// Room is not present so the client won't be able to find it. The call will
// timeout.
timeout(Duration::from_secs(1), client.await_room_remote_echo(room_id)).await.unwrap_err();
}
#[async_test]
async fn test_await_room_remote_echo_will_timeout_if_room_is_found_but_not_synced() {
let (client_builder, server) = test_client_builder_with_server().await;
let client = client_builder.request_config(RequestConfig::new()).build().await.unwrap();
set_client_session(&client).await;
Mock::given(method("POST"))
.and(path("_matrix/client/r0/createRoom"))
.and(header("authorization", "Bearer 1234"))
.respond_with(
ResponseTemplate::new(200).set_body_json(json!({ "room_id": "!room:example.org"})),
)
.mount(&server)
.await;
// Create a room in the internal store
let room = client
.create_room(assign!(CreateRoomRequest::new(), {
invite: vec![],
is_direct: false,
}))
.await
.unwrap();
// Room is locally present, but not synced, the call will timeout
timeout(Duration::from_secs(1), client.await_room_remote_echo(room.room_id()))
.await
.unwrap_err();
}
#[async_test]
async fn test_is_room_alias_available_if_alias_is_not_resolved() {
let server = MatrixMockServer::new().await;
let client = server.client_builder().build().await;
server.mock_room_directory_resolve_alias().not_found().expect(1).mount().await;
let ret = client.is_room_alias_available(room_alias_id!("#some_alias:matrix.org")).await;
assert_matches!(ret, Ok(true));
}
#[async_test]
async fn test_is_room_alias_available_if_alias_is_resolved() {
let server = MatrixMockServer::new().await;
let client = server.client_builder().build().await;
server
.mock_room_directory_resolve_alias()
.ok("!some_room_id:matrix.org", Vec::new())
.expect(1)
.mount()
.await;
let ret = client.is_room_alias_available(room_alias_id!("#some_alias:matrix.org")).await;
assert_matches!(ret, Ok(false));
}
#[async_test]
async fn test_is_room_alias_available_if_error_found() {
let server = MatrixMockServer::new().await;
let client = server.client_builder().build().await;
server.mock_room_directory_resolve_alias().error500().expect(1).mount().await;
let ret = client.is_room_alias_available(room_alias_id!("#some_alias:matrix.org")).await;
assert_matches!(ret, Err(_));
}
#[async_test]
async fn test_create_room_alias() {
let server = MatrixMockServer::new().await;
let client = server.client_builder().build().await;
server.mock_create_room_alias().ok().expect(1).mount().await;
let ret = client
.create_room_alias(
room_alias_id!("#some_alias:matrix.org"),
room_id!("!some_room:matrix.org"),
)
.await;
assert_matches!(ret, Ok(()));
}
}